I've been hearing complaints about Nintendo franchises being simplified on the Wii, that is something I can't believe, because I own both Galaxy and Corruption and I havent finished both of them, same goes for Phantom Hourglass on the DS, so Im just going crazy, how can people say the games are easier when I can't even finish them.
I own 6 Wii games ( Smooth Moves, Brawl, Corruption, Galaxy, Secret Rings, NMH ), I finished all the games except Corruption and Galaxy, I'll have to admit Sunshine is harder than Galaxy and the first MP is harder than corruption, but still both of them are hard games.
so that's probably a stupid problem, but I don't know, I mean I can't be THAT bad of a gamer, I started gaming in 1998 and in 2002 I dedicated most of my money to gaming. I'm gonna delete my save file for Phantom Hourglass and I'll start all over again, and I'll play both Galaxy and Corruption soon.
I AM gonna finish both of them hopefully.
Dymond7
I think I'll have to clarify a bit then..
I don't have any problem with Corruption or Brawl. i haven't played Galaxy yet, so I can't say. However, these are my arguments:
New Mario Bros. (DS) was easier in my opinion than most side-scrolling Mario games, i.e: Mario Land 1 & 2, Mario Bros. 2 & 3, Mario Bros. the Lost Levels., as well as Super Mario World. And to be perfectly honest, I think that at my present age (19 yrs) I picked up and played these games, I would still find them more challenging than the New Mario Bros. on DS. This to me is a source of great frustration and I simply do not see why Nintendo has to be apologetic with the level designs of its newer games.
I'm going back to Ocarina of Time/Majora's Mask versus. Twilight Princess to state my case on console Zeldas. I thought the first two, regardless of my age when I first played them, would still present a greater challenge today than Twilight Princess.
Finally, I still think Phantom Hourglass' difficulty curve was completely 'skewed'. For a long time, it starts out really easy with almost kiddie-dungeons, with easy to beat ennemies -- simply because of that d****d touch control-- then gets harder much too late in the game. But stylus control isn't supposed compromise challenging gameplay, at least not in my book. If it does, let them take it out. Let little boys and girls who like controlling their players like dolls use the stylus. The only game in which I thought the stylus really work were the Metroid series. Can you imagine all future handheld Zeldas controlled by styluses?
My opinion is this: aside from Metroid, Nintendo is taking both the Mario and Zelda series and slightly skewing their difficulty so that they can sell to unsuspecting hardcore gamers, and also start appealing to younger gamers because in this societal age, games are supposed to be apologetic with youngsters. In the 1990's they weren't in any way whatsoever, and Mario games weren't perceived as 'family' games -- they were perceived as MARIO games, with all their charm and challenge -- and an 8 yr old. would (rightly) have to wait years before completing it.
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