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flexy456

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#1 flexy456
Member since 2009 • 49 Posts

I already wrote a *lengthy* post on another forum so I will keep this one short..

It is not correct that the genre itself "has died", because there is a massive difference between a genre becoming old/boring, player fatigue etc. and a game company such as Blizzard actively making a game BAD.

In the case of WoW, this is exactly what happened. The MMORPG genre has not died, in the same way as good RPGs still have an appeal or people still play good FPS shooters even if those genres are already very old.

Blizzard did everything they could to make Wow as bad as even possible by taking out all positive aspects of the game, mainly explorations and adventure, and morph the once good game into a grind-fest where the only thing which remains is repating boring tasks over and over (dailies...)...by forgetting WHAT exactly made the genre so good in the first place. In place of adventure and exploration and felxibility.....they replaced it with "insta gratification" for so called "casual players" to make the game more accessible for people who don't play longer than say 30mins per day.

Short: WoW became so bad NOT because the genre died or people became tired of it, but only and explusively because of Blizzard's decision to change the game to the bad in an attempt to attract more players.

I can guarantee you that if you had ONE game company which would still realize that developing game is about the gamer, AND NOT ABOUT MONEY, it would still be possible to a make a good MMO game which people would like to play. Problem right now is that WoW alternatives are not that great, GW2 might not be perfect and from what I learned Elder Scrolls Online is likely also not becoming a new "uber MMORPG" but rather a "TES game you can play with friends". The GENRE itself is still very alive.