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factory_666

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@Ice-Cube: I'm glad I could help.

To be honest I get killed in PvP quite often as well. Being effective requires an optimized build (selection of skills and stats suitable for pvp) and a top-notch armor set (armor that gives unique bonuses when you whete 5 pieces from that set). I'm too lazy to craft good armor or to farm for it in 4-player dungeons and I play too casually to have an optimized build. I pick skills that I think look cool. One thing that would make it easier is picking a No CP campaign. It means that Champion Points are ignored in that campaign so most players are relatively equal in power.

Craglorn is a zone North West of Cyrodiil. The easiest way to get there is talking to an NPC in the city of Mournhold in Deshaan. Each alliance has that npc in the capital city I just dont remember those cities for 2 alliances. On the map of those cities NPC is marked with a cart image (cart to Craglorn).

Trials are for 12 players - very challenging, though I never tried them - for same reasons - I play too casually.

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factory_666

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@Ice-Cube: There is a whole zone dedicated for two players: craglorn. Its open world quests and Delves should be just challenging enough for 2. Some of those Delves or quests are instanced just to you, others are open to other players, but I haven't seen much traffic in those areas.

One thing I could recommend is Cyrodiil. It's an open world pvp zone but it has lots of PVE content - delves, quests, dolmen, open world bosses. They are passable solo, but difficult enough to justify 2 players. What makes it especially challenging is the presense of enemy players, who can show up and jump you. Though PVE areas are mostly away from high traffic zones so you usually have little players there. If you are playing deep within your faction's territory the likelyhood of enemy players is smaller. This way you can tailor the experience to yourself. If you want more fights with players you'll need to alter your build I think, as fighting players requires different skills.

A note on the delves and Public Dungeons: the enemy spawn rate depends on how many players are inside. Usually if there are lots of players the enemies and bosses respawn very quickly.

What I do when I want to play a delve without interference is find one away from major roads. Not between main cities in the zone where lots of players grinding quests are, but in far away regions in the corner of the map. I hope you get to enjoy the game with your friend!

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factory_666

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@bfeinberg: In the Open World it seems like some content is more difficult than other. I managed to get killed by regular mobs while questing even being Max level when experiementing with new builds.

The things that are definitely difficult in the open world are World Bosses, Dolmens (oblivion portals) and Large Public Dungeons which are doable but hard by yourself.

Craiglorn is a zone designed for 2 players so quests and all the dungeons in it provide quite a challenge for one player.

Orsinium has a Solo arena which apparently is difficult but I never made it there, plus you need to buy Dlc for it.

Some players manage to beat 4-player dungeons by themselves, but that's insanely hard. In fact 4-player dungeons are quite difficult even for 4 players if you are not an MMO veteran. If you are though - the 12 player Trials are for you, as well as that solo arena I mentioned.

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factory_666

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Love the game for the almost proper TES freedom it now gives you - you can go wherever you want from the get go, wear any armor, fight with any weapon, steal random shit lying around. Unlike most MMOs you are not locked in a role. You can be a Tank, a Healer and DPS with one character. In TES-language you can be wielding a two-handed sword, blasting enemies with fireballs and sneaking around pickpocketing NPCs with the same character. You won't be as competitive as dedicated builds (just fire balls, but really big ones, or just Bow sneak-thief) when it comes to PVP and PVE dungeons, but if you are playing solo or at least casual you can be as versatile as in classic TES games and still be able to finish most quests, play through the story and finish some 4-player dungeons.

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factory_666

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@neoprime: There is also a different side to that coin, which is "boy who cried wolf" - once a certain group starts complaining too much, the society just dismisses whatever they say, stops listening and legitimate whistle-blowing turns into yapping. Example: being up in arms about Micro Transactions in Dead Space 3 (especially the SP campaign) - hard to argue with. Complaining that there is paid DLC for games like Fallout, Witcher or Elder Scrolls Online - ridiculous to any objective observer, given that each of the games provides content significantly above average for the respective prices. Yet people still complain creating an unnecessary white noise that prevents legitimate concerns from being heard.

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Edited By factory_666

@neoprime: Nothing is sunshine and rainbows - the world is a fucked up place and life's unfair. So I prefer to enjoy the good parts.

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@neoprime:

The abundance of AAA games, independent games, niche products, retro titles, fan-made mods and games, gaming genres represented by new releases, distribution types, publishing methods, marketplaces, and methods of playing games of previous generations through remakes or emulators. The industry is thriving, whether you look at it from the perspective of an Investor eyeing the entertainment industry as an avenue for placing capital, a young gamer just diving into it, or a gamer with experience. The industry has something for everyone. And Battlefront, which seems to have become a scape-goat for all "gamers" thinking of the "good ole' days", is not representative of the entire industry.

Seems you are set on your opinion that the opposite is the case, so I'd rather end this conversation, it seems fruitless. I just thought my Steam, PS4 and Humble Bundle libraries and it warmed my heart: so many titles that I love, from old-school masterpieces like Doom and Fallout to fantastic mods, like Black Mesa or Morrowind Overhaul, to indy gems like Hotline Miami, small team hits like Divinity and finally to amazing AAA titles of the recent years like Witcher 3 and GTA5. Games are great, I just wish I had more time to play them, especially games requiring more of a big time investment with a steep learning curve: Elite Dangerous, Assetto Corsa or even Monster Hunter series.

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@neoprime: Higher standards should still be guided by realistic expectations. Expecting a single player in a Battlefront game is, no personal offence, a bit stupid. Battlefront's campaigns were always a selection of Bot Matches with a poorly written over-arcing story thrown into the mix. It was a Junior Game Designer's project just so the game box gets the "Has full fledged single player campaign" line on it. The PSP game was the only one with a half-decent story to those Bot Matches paying tribute to the 501st legion.

I probably have a different view on games because I've been playing since early 90's and I can't be happier with the state of the industry - amazing selection of games and dirt-cheap prices for everything regardless of platform. So when I look at new B-front I see great Star Wars presentation, a standard amount of maps, fun selection of modes and an incredibly fun 1v1 VS mode reminiscent of PS1/N64 era of VS Couch-shooters.