I think it all depends on the game. In some games, it's awesome having no story and to just go around and be a crazy man with no worries- ie doom. But in others, it really helps, and the game wouldn't be much without the story (bioshock.. but this was more about the atmosphere to me).
To be honest, I was more in to stories in games when I was younger. Plot devlopment in games will never match movies because of the interaction, and as I get older, I am starting to see plots in games as just kind of lame.
On a side note, I find it ironic that most of the same people who say stories are what makes the game and if you don't like them you are a dumb/shallow gamer are the same people who tend to like the really old games... saying they are the true masterpieces of gaming, when they have no story themselves:).
I'm 22 years old, and have been gaming since five, and can honestly say I feel that this generation of games is the best!
The_Baymonster
I'm kinda the opposite. The older I get, the more important the story is to me. And I find it interesting that you bring up Doom simply because that was my first game. Sure I enjoyed it, but that's largely because I had nothing else to play. Pretty soon after that, I got Wolfenstein 3D and Sim Farm, also having no story, but that's what was available to me, and I enjoyed them. But I think that Doom 3 was clearly a better game than any Doom before it, partially because the graphics were much better, but largely because they actually put some inkling of a story into it for anyone paying attention for those types of things. They did a wonderful job of including bits of theoretical physics and even mentioning a rumor from the 90s of a space port project in Oklahoma in various logs that you could find throughout the game. It wasn't a full story, by any means, but it was enough to intrigue people who wanted a little more immersion while not burdening those who just wanted to shoot demons.
I do think that our current generation of games has the most potential for telling stories, but I also think that many developers rush through the story only using it as an excuse to get from one environment to the next. On the other extreme, I see writers for games coming from more of a nerdy, sci-fi background with a complete incompetence when it comes to writing something remotely realistic. Thankfully, they write well enough for most gamers, but they still annoy me. For example, Eric Nylund (I know he didn't write for the Halo games, but I'll use him anyway because he wrote three of the Halo books and helped develop some of the Halo canon) has some skill at writing a story that keeps readers immersed in the story. But he has no idea of realism when it comes to writing out battle scenes, and he can never find a happy medium between futuristic weapons and old weapons (apparently in 2552, humans have intelligent AI to command their ships and can use massive magnets to guide plasma projectiles over long distances, but they are still using shotguns from the 1960s?... and Warthogs have 70mm chainguns?!?! That would roll the thing over backwards at best, and would more than likely tear the whole vehicle apart. Heck, an A-10 only has a 30mm gun, and sustained fire from that is sufficient to counteract the full thrust from both engines!). The other example that comes immediately to mind is Gears of War (which also has some of that amazing Eric Nylund writing!). Yeah, people love the story, but I personally can't figure out why. Everything in the game is overly cliche and stereotypical, and the finished product just looked like they got a bunch of people who live in their grandma's basement to come up with a list of characteristics that would make someone macho, and they implemented every single suggestion. There is no subtlety, and you could cut nearly half the levels out without affecting the plot at all.
Sorry for the long-windedness. I guess it is just a pet peeve to see game developers putting a story into a game and acting like the story is a big deal, but then they don't bother to make it believable or check for consistency in details. I get irritated at movies for the same reason. So I would rather not have a story at all than to have a poorly written story, and I certainly don't expect everyone else to place the same importance on the story that I do.
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