@DrBob27 I get really sick and tired of this "dumbed down broader casual audience" crap. Its not an argument its just a string of buzzwords. You make it sound like every ten seconds there was a QTE and the whole thing was explosions and ACOG scopes. The things they really changed for the game was shaking up the way Augs are fitted and the removal of skills, placing everything inside one interface (which worked differently on PC). The key elements of the gameplay were still there, just with a weaker story, better AI and the changes I mentioned above.
looks kind of fun, I hope they fix the spawn camping issue, its definitely one of the worst aspects of the game (I never remember it happening in BC2). Hopefully, if there's a tank superiority mode, they will eventually incorporate an Air Superiority mode like Battlefield 1943 has (albeit without cool propellor planes)
Also, I really hope they have adapted the new maps to game modes like Rush and regular Conquest.
@DrBob27 He said Lead Designer, not Developer, which is true. Also Invisible War was bad for all kinds of reasons, mostly time constraints and poor decisions based on QAs with bad testers, but it had potential to be good.
So much stuff in here that is shown or described in an offhand manner that really we haven't seen in a long time. Simple things that just add to the game; like the option to blow out candles or peek through keyholes. It brings to mind games like Splinter Cell: Chaos Theory and Hitman: Blood Money, both of which are also stealth games of the highest caliber.
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