cracka123's comments

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cracka123

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@pooya_d:

You can play your PC on a 65" tv and couch.

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cracka123

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And it will only cost $120 for the full game!

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cracka123

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@nyran125tk:

https://www.youtube.com/watch?v=bjE6qXd6Itw

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cracka123

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@ello432:

You're full of it. You can easily customize haptic feedback or disable it completely.

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cracka123

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@Mirimon78:

"creates huge coding issues for game developent, since no room is a the same, but is not quite there yet. We already are building a library of vr injuries like the wiimotes for the vive...."

you have experience coding for vive? you've been injured trying the vive? yea you're full of it.

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cracka123

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@Mirimon78:

You make things up. Cool story though.

http://www.forbes.com/sites/jasonevangelho/2016/03/16/the-everest-vr-experience-on-htc-vive-is-so-terrifying-i-couldnt-finish-it/#766178cc1d92

http://www.roadtovr.com/valves-lab-wondrous-playground-full-vr-toys-htc-vive/

http://www.cnet.com/news/htc-vive-valve-the-lab-steamvr-desktop-theater-mode-gdc-2016/

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cracka123

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@Mirimon78:

You said better in only two ways. Vive and to a lesser extent oculus have room scale. PSVR does not. Do I really have to explain this?

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cracka123

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cracka123

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@PrpleTrtleBuBum

Didn't Apple market the Apple II as a "Personal Computer"

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cracka123

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I think most comments are missing the point. He specifically mentions the rapid advances in mobile tech being specifically beneficial to VR. Not console gaming. Maybe in a few years you can enjoy an excellent VR experience without having to shell out $1200 for a PC that you need to have your head tethered to.

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