"creates huge coding issues for game developent, since no room is a the same, but is not quite there yet. We already are building a library of vr injuries like the wiimotes for the vive...."
you have experience coding for vive? you've been injured trying the vive? yea you're full of it.
I think most comments are missing the point. He specifically mentions the rapid advances in mobile tech being specifically beneficial to VR. Not console gaming. Maybe in a few years you can enjoy an excellent VR experience without having to shell out $1200 for a PC that you need to have your head tethered to.
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