coveredeyes' forum posts

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coveredeyes

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#1 coveredeyes
Member since 2010 • 92 Posts
Lol me and three friends were playing project zero/fatal frame 2 over my mates house and i've never heard four grown men scream so much. By the end we were throwing the pad back and forth trying to get someone to play it.....God i should really grow a pair!Rammstein_1986
Haha good times, a video of that would do well on youtube. I also like to wait 'till sundown to play the creepy games, dark room, loud speakers, it's perfect. Also other games work well at night too, mainly adventure games, makes me feel like I'm at the movies.
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coveredeyes

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#2 coveredeyes
Member since 2010 • 92 Posts

[QUOTE="Greyfeld"][QUOTE="majadamus"] [QUOTE="mantorman"]Furthermore, modern JRPGs are just an attempt to do something (slightly) original to attract OUR attention, while at the same time catering to a Japanese market that wants the same thing over and over.calvinsora

This is why JRPGs are losing steam. Because on one side of the fence, you have all the gamers that think JRPGs need to evolve. Then on the other side, you have all the gamers that think they need to stay the same. One side wants JRPGs to turn into WRPGs, and the other side just wants more rehashes of the same old turn-based systems from the PS1 and SNES era. They can't freakin win for losing, despite the great titles that are still being put out on the market. For the record, if you want to talk about great JRPGs, look no further than Valkyria Chronicles. Fantastic game, and should be played by anybody who's a fan of the genre.

You mean "This is why I think JRPGs are losing steam"? Personally, I think JRPGs are picking up, and have always been strong as well. I personally think they're doing a better job than WRPGs, though that's just me. But if I state how I think JRPGs should be, I feel there is room for change (FFXIII does, actually, change a lot of factors), but if JRPGs get more like WRPGs, they would lose a fan right then and there. I think innovation is an overstated thing nowadays, and some are incredibly dual-sided on this matter. FPSs have barely come with anything new to the table (Bioshock did, but many hate that game with a passion), and there's the same battle between those wanting change and those wanting the same rehash inalmost every genre (shooters, check, fighters, check, music genre, check). No genre is really failing right now as a fact, it's just opinion. And let's stick with that, please.

I agree, JRPG's are picking up, and may be the most experimental genre now, they are trying to find a new formula which works for the new generation of consoles and are doing well so far in my opinion; Valkyria chronicles is a great example of this. And if the genre does turn into a more WRPG affair like Demon's Souls then I will quickly lose interest. Seeing as nearly every genre has been bashed in this thread, it makes me wonder whether it might be time for a genre? Similar to maybe what Microsoft are doing with Natal, but more an innovation of gameplay than hardware. In my opinion at the moment the weakest genre has to be the rhythm-based music games, followed by western RPG's (though I haven't played DA:O which may change my mind). All the other genres to me actually look pretty promising.
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coveredeyes

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#3 coveredeyes
Member since 2010 • 92 Posts
Final Fantasy X, shortly followed by Metal Gear 4: Guns of the Patriots. Spent 100's of hours on X, it had an amazing story, battle system, and options in maxing out your characters was near unlimited. MGS4 for the engaging story and the most immersive game I have played.
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#4 coveredeyes
Member since 2010 • 92 Posts
[QUOTE="Metamania"]Battle systems alone doesn't make or break the role-playing experience - other factors are important. SteveTabernacle
They make up the vast bulk of the gameplay for these games in my experience. No JRPG with a broken battle system has ever been worth playing to me. Suikoden 3 for instance, had a lot of stuff to do and see, yet the battle system was absolute bollocks, and as a result, enjoying the game was, for me, completely impossible. Whereas a game like Grandia 2 didn't really have much going for it outside of a stellar combat system that kept me playing despite it's other shortcomings.

I agree, the battle system can make or break an RPG, and can make some worth playing despite all their shortcomings, one recent example that comes to mind is Cross Edge, which kept me playing just because of the battle system. So I think that if this great battle system in Final Fantasy XIII merges well with the story line (which also looks set to be fantastic) then I don't see how the omission of almost trivial features, like a world map and towns, could destroy the games reputation. I do enjoy visiting towns etc. in RPG's but I do not consider them an essential element.
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#5 coveredeyes
Member since 2010 • 92 Posts
[QUOTE="nocoolnamejim"]On the other hand, I'd really like some deviations in terms of introducing more decision making that leads to branching story arcs (like many WRPG games have) and less linearity. But that's just me.SteveTabernacle
I prefer a finely crafted premade story, myself.

Agreed

It's just one of those things about numerical reviews that I hate with a passion. GS recognized the linearity of the game in a negative fashion, and therefor the game suffered in the score. Oh GS... Can't take you serious anymore, along with any reviews based on numerical scale. Here's a good example on what I believe reviews should be.

Sorry to change the subject. Back on topic, does anyone know if the creatures that are summoned controllable as in X, or will they have an awesome cut-scene, and then disappear?

LikeHaterade
Yeah, they really should do away with these numerical rating systems, they create the illusion of being accurate because they put in scores like 9.4, but really they are just a rough estimation, and were probably decided on in about 5 minutes. Also with the summon thing, I am fairly sure that you can control the summon and they have a variety of moves that you can chose from, and I think each of these moves has a degree of cinematic values but isn't an all out cut-scene like ffvii and x etc.
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