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Chris_Watters

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@LoganDaDestroya I didn't find the level design to be too constricted, though it varies by level. Some are more wide open, offered a bunch of different positions, while others offer more limited space to maneuver.

Intelligence finding is pretty much just moving from checkpoint to checkpoint. Stealth is certainly possible, moreso if you are very patient, but there are section when the enemy know where you are, so it isn't complete stealth.

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Chris_Watters

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@dalua360 I did not experience that weirdness.

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@dalua360 I had no trouble with character movement, though if you strafe back-and-forth quickly while crouch-walking he does a funny little hip shake. I occasionally got a bit caught up on the environments or ran into some wonkiness while trying to go prone where I couldn't, but it wasn't a real issue.