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chocooman

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#1 chocooman
Member since 2012 • 49 Posts

Except the Credo boss fight. I love that fight so much.

OneSanitarium
Top 3 boss fight for me in the whole series.
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#2 chocooman
Member since 2012 • 49 Posts
[QUOTE="Zeviander"] All you can muster is "hurr durr nostalgia lol"? I played DA for the first time in 2008, shortly before playing DMC4... then didn't get the SE and really start appreciating the series itself until 2009. Nostalgia has nothing to do with this. It has to do with preferring the faster and deeper system in DMC3... which only gets a half-hearted treatment in the sequel.

Preferring DMC3 over DMC4 is all fine and all, but....saying DMC3 dante is deeper than DMC4 dante is just wrong... DMC3 is certainly a way much more balanced game, but DMC4 dante is basically like an unleashed version of DMC3. He has even more possibilities just because of the fact you can switch styles on the fly. Therefore it makes his combat deeper and more advanced on things you could do with him in the game. But still I prefer DMC3 due to overall balance of the game and such.
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chocooman

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#3 chocooman
Member since 2012 • 49 Posts

LOL wut??

dream431ca
Yeah man, it was pretty crazy back then and of course a lot of people bought those new editions that cost money too. It was basically hype since a whole new genre was created and pretty competitive.
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#4 chocooman
Member since 2012 • 49 Posts

[QUOTE="chocooman"][QUOTE="LP4EVA2005"]i miss the old days when all it took was beating the game to unlock charactershelwa1988

in the old days you also had to spend 70 dollars for a new edition of a fighting game with only 4 characters. The old days were definitely worse than nowadays.

but it made you motivated to play the game well. i rather have that than have to pay for characters.

I'm motivated by friends around me who play fighting games and sometimes are better than me, not by how many characters are in a game or when characters will come.

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chocooman

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#5 chocooman
Member since 2012 • 49 Posts
If it's like CoD Elite, I wouldn't really mind but it depends on how much they are trying to support it really.
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#6 chocooman
Member since 2012 • 49 Posts
Plays best with the stand? That's pretty interesting, I think I'm going to have to try it out, I wasn't planning onto originally.
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#7 chocooman
Member since 2012 • 49 Posts

That's not saying much.

When a high profile game such as SFxT can't even hold a candle to BlazBlue and SCV (both games developed on super tight budgets) in terms of netcode, it makes you wonder if Capcom half-asses online multi-player on purpose.

Tikeio

I haven't played SC5 yet, but Blazblue and SFxT are on par with me. If I'm playing someone with full bars it's really really great aside from the sound issue though that I really hope they fix.The main issue I'd say with SFxT comparison to Blazblue is that they use an entirely different netcode. Example: SFxT is more like GGPO so if your connection isn't good with someone, you'll experience a lot of rollback issues, and that problem is handled different in blazblue if you don't have perfect connection.
thats false. even the snes days you had alot characters and back then physical storage was issue.PSP107
It's not false at all. You don't know what you are talking about really. Barely any games back then had over 30 characters. Each edition of Street fighter 2 cost around 70 bucks and what was worst about that was that on SF2, it actually had characters on it you couldn't access at all, but were available in later editions of the game. I'm just opening people's eyes. A lot of rose tinted glasses when it comes to fighting games in the old days, that's why some people are actually fine with this.

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chocooman

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#8 chocooman
Member since 2012 • 49 Posts

$70? 4 Characters? i was talking about PS2 era..what old days are you talking about? :?

LP4EVA2005

PS2 era was no better really either. I think a lot of the times people are just more aware of what happens with fighting games nowadays and lack knowledge of what happened in previous gens. But for an example look at how many editions of Guilty Gear came out last gen. Arcsys made like 1 guilty gear a year for about 6 years straight and they definitely didn't even add a lot of characters in them. PS2 era or any era before it, certainly wasn't as good as you think it is, it's just you are more aware.

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#9 chocooman
Member since 2012 • 49 Posts

12 characters for 20 bucks isn't bad at all, really. I'm more concerned about the crappy netcode the game has. It's such a fun game, but the lag ruins the online play.

princemarth23
really? I think the online is capcom's best this gen, if only they fix the sound glitch.
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#10 chocooman
Member since 2012 • 49 Posts

I can't wait for this, I think it wil be AAA easily. I cannot wait for this game, ot it preordered and everything.