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Catchant

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#1 Catchant
Member since 2014 • 25 Posts

Runes of Magic, doesn't suit to PVP lovers or skill shooters very well and instead takes some knowledge to be played effective. I like it because its free, it's relaxed and it offers lot of options with styling your looks, house, mount etc. Many other games might offer this too though.

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Catchant

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#2 Catchant
Member since 2014 • 25 Posts

I say only I heard Guild Wars 2 is awesome at beginning but most people that I know got bored quick. We seem to be different sides of fence with taste because you seem to love games that base strongly on physical control over battle. So not much help I can provide there. For me good MMO means massive wardrobe that you can color for free and all kind of cool stuff like that, not that much physical battle controls.

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Catchant

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#3  Edited By Catchant
Member since 2014 • 25 Posts

Looking for whole guild of players to form completely new free to play guild to Runes of Magic free-to-play MMO. No need to have previous character or experience.

Game: Reminds WoW alot but has no monthly fees. Not many manage to play it as free-to-play but those players aren't extremely rare either and this projects purpose is to make it easier.

Server: Siochain

Language: English

Guild runs: 20-21 clock GMT from low levels to "real stuff"

Applications and more information: me (private messages)

Idea: Establish nice and "pay to waste" boaster -free teamplay based team where you don't need real money to play. There is no forcing need to pay for progress in this MMO but peer pressure causes many players either pay, fail their character when rushing or fall behind. Additionally there is bunch of people in every guild who have paid their own way to top and are now giving advises that serve only hurry and quicker gain but would get any true free-to-play without powerful friends stuck.

Prefer completely new players with no other agreements, bad attitudes, false beliefs or prejudices towards free to play in RoM to start from same level. But also old players are welcome in case they are fine with the plan and agree to stay away from rushing, using main characters fortune, boasting or any way pressuring other players. Selling stuff in guild during first 2 months, power leveling or wearing unbelievable amounts of "twinkie gear" (such as full 87-statted gear on level 5 character) will likely lead being kicked.

Patience is the key of success, so first month is going to be reserved for slow progress, such as completing games many titles on old zones to gain +5 permanent HP to character per title, scoring total 2k extra health. Collecting titles lets you stat +400 any chosen other stat later instead of HP, but most of the quests that need to be done for this give low amounts of XP. So first 50 levels of level up are going to take time this way. On the bright side advantage is permanent and it will save more effective quests for future use - as old free-to-play myself I can guarantee those will be needed and missed by ones who skip it.

Guild runs are going to focus around instances of average appropriate level until everybody is above 50. At 55 there is going to be some help for farming level up gear that you need to reach over 70 smoothly. After first 2-3 months or when people start to be level capped, we are going to advance to whatever is useful and/or generally wanted.

If you

- love to grind

- love fun

- don't love paying for games

- are okay with lot of peaceful questing time

- have your teamplayer side

- speak out and aren't backstabber type

... then you are perfectly what is looked for

Time requirements

- minimum of 30 minutes per day regularly

- more hours at least three times per week

- ideal activity time 20 clock GMT forward

Class combinations: All class combinations are welcome but the following ones ensure guild can eventually access at least normal mode content and farm gold/money:

The Core

1 x Knight/Warrior/Priest (human) to be main tank

1 x Mage/Warlock/Warrior (dwarf) to be party support or extra Mage/Warrior

1 x Mage/Druid/Warrior (elf) to be party support or extra Mage/Warrior

1 x Priest/Rogue/Knight (human) to be healer of raidgroup 1

1 x Druid/Warden/Scout (elf) to be healer of raidgroup 2

3x Rogue/Mage (no race limitations)

4x Warrior/Mage or Mage/Warrior/Warden (elf)