@jayjay444 Then you don't read so well. The first disc I pulled out of my collection has printed right on the disc "Unauthorised copying, reproduction, rental, public performance or broadcast of this game is a violation of applicable laws"
Ofcourse you could also just google copyright law and within 5 minutes you'd know all this, or even just view YouTubes own rules regarding using copyrighted materials in your videos.
@jayjay444 Read the license, you have the right to play it but public broadcasting and commercial use is explicitly forbidden under the license. Just like music, movies and TV Shows. And yes the law applies to video games too.
@jayjay444 The part were the developers never contracted them to do it or gave them permission to publicly broadcast the game for commercial benefit. That part.
@scottamus-prime Why not? Any other companies that use their content in their advertising have to agree a licensing deal.
Video games are covered by copyright, as is all of their content. sound effects can be licensed from one company music from another, just buying the game doesn't entitle you to publicly broadcast it or give you a commercial use license, you need permission for any of that. YouTube being around hasn't changed any of that. There are a few exceptions, but oddly enough "I'm going to stream this game in it's entirety to make a few bucks in ad revenue" isn't one of those exceptions
"Youtubers upload sports highlights, do they owe the networks/sports teams/leagues money" YES
@lorez77 No he's actually right, it's why you see blurred tv screens in lots of TV shows when they're playing games and why the likes of Gamespot go through an awful lot of trouble to make sure they have permission to produce their content. Ofcourse Gamespot aren't going to just tell you this because it'll offend their new audience of 12 year olds that think they're entitled to stream whatever they want whenever they want and claim all the ad revenue.
Is Gamespot going to weigh in with how much effort they go to to make sure they have permission to use game footage in their content or just be quiet about Phil Fish actually having a point and just re-enforce and perpetuate the ridiculous uninformed argument?
@bunchanumbers OR is PC only so far, with next to no hope of it ever hitting consoles, some sort of mobile partnership with Samsung is in talks though.
They've never been OK with <60 fps or less than 1080p. His demands for high performance aren't because he and Carmack are graphic snobs, it's because if the framerate isn't high enough it'll increase the onset of simulator sickness
In terms of resolution, they've always been about getting it as high of a resolution as they can in the form factor they need (relying on mobile screens because they can't make their own, even now) because it reduces the "screen door effect" by minimising the gaps between the pixels. The resolution a piece of software is rendered at is irrelevant, it's not about MOAR GRAFX!
@RicanV You're right they can. Why not ask around some PC players and see if they set their graphic settings higher to try get around 30fps or choose to take the graphical hit and lower them to hit closer to 60fps
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