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andy1992uk

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#1 andy1992uk
Member since 2009 • 89 Posts

[QUOTE="andy1992uk"]

Not true hey?

I said: "Did I ever say that GPUs should run 100% in every game? Please qoute me."

You said(qouting me):"""" ""???? Most games should indeed push the gpu to the limit if the fps is uncapped. You have just proved my point........ if the gpu is running at 100% , the gpu is RUNNING AS IT SHOULD!!"

"So infact it should be hovering around 100%"

ask and ye shall receive.... you have indeed said multiple times that his GPU should always be at 100% unless there is a bottleneck.""""""

Bit in blue: This is so true, how can you even argue against this? Lets say I have the fastest components in the world, with a gtx 460. Give me any game with no software bottleneck. The system will attempt to produce as many fps as possible and the gpu usage will be 100% because it is the slowest component.

Roland123_basic

it is NOT true, not even close... how can i argue against it? BECAUSE IT ISNT TRUE... that is how. you are saying that a GPU should ALWAYS run at 100% unless there is a bottleneck.... that SIMPLY IS NOT TRUE. as i said before, many games are CPU intense, placing a large load on the CPU and a medium load on the GPU. THIS IS RESULT IN A LOW % OF GPU USAGE AND HIGH % OF CPU USAGE..... it is NOT caused by a bottleneck, it is caused by PROGRAMMING. there is also not necessarily a problem with this, it is just how the developer chooses to handle resource management....

you keep arguing that a GPU should always be at 100% unless there is a bottleneck. i keep telling you that is a complete FALLACY. you insist on pushing your false agenda.... how many people have to tell you that you are wrong?

Alright using your way. If a game is using 80% cpu and 60% gpu, with no software bottleneck. what is stopping the system from producing more frames?

Something has to stop it (ie a bottleneck). If there was no bottleneck (software or hardware) on the above example the cpu will be at 100% and is the bottleneck. (5th time ive said).

You are so fixated that you are right that you are neglecting simple logic.

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andy1992uk

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#2 andy1992uk
Member since 2009 • 89 Posts

Not true hey?

I said: "Did I ever say that GPUs should run 100% in every game? Please qoute me."

You said(qouting me):"""" ""???? Most games should indeed push the gpu to the limit if the fps is uncapped. You have just proved my point........ if the gpu is running at 100% , the gpu is RUNNING AS IT SHOULD!!"

"So infact it should be hovering around 100%"

ask and ye shall receive.... you have indeed said multiple times that his GPU should always be at 100% unless there is a bottleneck.""""""

Bit in blue: This is so true, how can you even argue against this? Lets say I have the fastest components in the world, with a gtx 460. Give me any game with no software bottleneck. The system will attempt to produce as many fps as possible and the gpu usage will be 100% because it is the slowest component.

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andy1992uk

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#3 andy1992uk
Member since 2009 • 89 Posts

It is a difficult one, but i just think the extra pixels interms of video and gaming dont really show must diffrence compared to 1080p at the moment. Sure itll look crisper but you have to be like 2 inches away from the screen to really notice.

Im using a 32" 1080p tv at the moment as a monitor and in all honesty movies look the same at 1080p or 720p. Games look better at 1080p but if I move my chair back or use a controller while lying down, it looks the same.

So to notice the difference on even smaller screen and double the pixel count, would require me to sit so damn close to the screen that it doesnt make sense.

But of course using the monitor for computing such as poto editing would much better at 1600p.

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andy1992uk

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#4 andy1992uk
Member since 2009 • 89 Posts
Sorry last time I checked: "most" does not equal "all". You fail, end of. If your gpu usage is only 60-80% (as you suggest), without any software bottlenecks then your cpu is the bottleneck. ( I cant believe I am saying this for the fourth, im going crazy now.)
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andy1992uk

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#5 andy1992uk
Member since 2009 • 89 Posts

Ah, so if I disabled it, my GPU would be running at 100% ? & What does the Quake engine have to do with MW2 ?

Sorry I meant the IW engine which is based on the quake 3 engine, I was in a rush when i wrote it. In all cod games, i beleive they cap at 91 fps, to keep online gameplay equal. These caps effectively work on the same principles of vsync, as in they cap the fps.

Both vsync and engine fps caps are software botlenecks.

So yeah, if your gpu can run cod at maximum above 91fps (you will need vsync off ofcource), you will still not have 100% (or 99% how software records it). As your gpu will stop working once it hits the fps designated same with vysnc.

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andy1992uk

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#6 andy1992uk
Member since 2009 • 89 Posts

You wont have compatibility mode on XP, but because it is xp make you may not have the lattest service pack.

Use this to check

From your Windows desktop,right-click 'My Computer'.

Select propertiess

look at the windows information

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andy1992uk

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#7 andy1992uk
Member since 2009 • 89 Posts

So, if my GPU is only pushing 60%, like it just was 10 minutes ago when I was playing MW2 with maxed out settings, does that mean my CPU is bottlenecking? I'm not trying to be sarcastic either, I really would like to know your reply to this.

It means you have vsync enabled or you are producing over 91fps. (quake engine is capped at 91fps).

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andy1992uk

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#8 andy1992uk
Member since 2009 • 89 Posts

[QUOTE="andy1992uk"]

[QUOTE="davaniius"]

Andy1992uk, sorry mate but your wrong. I was playing crysis warhead and noticed that my frames dropped a little during the level from hells heart. The gpu usage dropped to 35 percent near the end before the train stopped. All the other levels were fine running at about 99 percent on a gtx 470.

Just saying.

Roland123_basic

I dont get what you are trying to say. Sounds like nothing more than a bug to me.

how many people need to post that you are wrong before you believe it....? GPUs are not meant to run at 100% for every game. depending on the game, you will see a variable amount of GPU usage depending on how the game is programmed to handle resource loads on the CPU and GPU. i couldnt care less that you have worked in a computer store for 2 years.... i have been working in IT for about 11 years now (since i was 15). i have a bachelors in information technology from a top 10 university in the USA as well. your credentials mean nothing to me, honestly.

You honestly are one of these peoples that really dont get it and even if you knew you were wrong you would still pursue it rather than lose face.

Did I ever say that GPUs should run 100% in every game? Please qoute me.

a majotity of wrong people does not make something correct (even though the third guy proved me right, while saying I was wrong)

What is there to be believed?there is nothing to believed, this is not a matter of opinion.

I have explained to you 3 times what I am trying to say but yet you dont understand but you talk the same thing over and over again. Shall I explain to you for a fourth time? Honestly I cant be bothered.

Congratulations on your bachelors but honestly couldnt care less, just as you dont care less. In all honesty, IT is such a broad subject that it could have little or nothing to do with computer hardware. Fixing a telephone box in considered IT.

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andy1992uk

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#9 andy1992uk
Member since 2009 • 89 Posts

BC2 dominates online gaming. Why this game was largely ignored for awards is beyond me. BF games lead the pack when it comes to online gaming and does not get enought credit. BC2 is where you find real gamers.

Skullcandy

+1

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andy1992uk

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#10 andy1992uk
Member since 2009 • 89 Posts

i just bough cod black ops and when i try and install i get The procedure entry point DecodePointer could not be located in the dynamic link library KERNELL32.DLL and then it doesn't install, any solutions or possible solutions?manoora87

Can you install anything other than blops. That is a windows error not a blops error. Seems as though you are missing the required file to launch the installer. Try and run it in compatibility mode.