Looking at FF6 and FF12 side by side you wouldn't even know they are from the same series..
Turn based combat of one kind or another is the backbone of a classic JRPG. Seeing enemies on the screen instead of enduring random encounters is absolutely nothing new, Chrono Trigger did it very successfully while maintaining turn-based combat. This is not present in FF12.
FF12 looks and plays like a single player MMORPG....FF12 looks and plays nothing like FF6.
chefstubbies
Just so you know, FFVI is not turn-based. If you start a battle and put the controller down the monsters won't wait for you to take your turn. They'll kill you.
Anyway, the combat systems in the two games are more alike than they look on the surface. In both VI and XII you have time gauges that must fill before your characters can act. In VI you wait for the gauge to fill, then select an action, then said action is executed. In XII you (or your gambits) select an action, then wait for the gauge to fill, then said action is executed. It feels very much like a Final Fantasy-type battle system, aside from the fact that battles take place in the field and you are allowed to run around freely while they're going on.
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