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TheRaven17

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#1 TheRaven17
Member since 2008 • 37 Posts

I never said the cell architecture was bad. I think it's an amazing piece of technology. What I said was the "Memory" arcitecture was inferrior. The cell is still a CPU, nothing more. GPU's are the most important thing in a gaming system and restricitng how you can use your memory to feed the CPU and GPU has been a detriment.

It's like someone braging about their new computer, if you say you have an amazing CPU and you can run games with the greatest of ease anyone who knows anything about computers will say "ok so how's your graphics card?" build a computer sytem with a mid range CPU and a high end graphics card compared to a high end CPU and a mid range graphics card and guess which one will perform better.

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TheRaven17

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#2 TheRaven17
Member since 2008 • 37 Posts

Yeah ME1 will not. Even though it's BioWare's IP we dont' know the agreement they made with MS back before EA bought them out. Some agreements are timed exclusives some are permanent. And it's over a year since the first one was released. Last time a PS3 port came along a year later (Bioshock) it only sold 30,000 it's opening week and was #44 on the charts. Hardly worth the time and resources needed to port, market, ship the game.

ME2+ on the other hand is a different story. Will be interesting to see how it plays out. I woldn't doubt that they will eventually come to the PS3.

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TheRaven17

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#3 TheRaven17
Member since 2008 • 37 Posts

Meh, First Valve, now Bethesda. This is a growing trend of great developers. Seems strange and uncharacteristic.

When do we finally turn and point the finger at Sony?

Mau-Justice

Exactly. This is happening too frequently across too many development teams.

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TheRaven17

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#4 TheRaven17
Member since 2008 • 37 Posts
1.) MGS 4 was dedicated to the PS3, we have no idea how it would stand up if a 360 version was also released. The issue here is when your simultaneously coding for 2 consoles, 1 is alot easier than the other. MGS4 is a good looking game, I'm not saying PS3 can't have good looking games. I'm just saying it's harder and takes more time. So you have 2 options. 1 release the more difficult game to code for later or 2 release them together with one a little bit better. If the 360 version was released first people would still be blowing a gasket. What do you want Bethesda to do?
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TheRaven17

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#5 TheRaven17
Member since 2008 • 37 Posts

Bethesda did nothing wrong here, they are people just like us. As I said in my post before the Sony "Chose" to use a different architecture then what developers are used to, they could have used a unified architecture system, they could have stuck with the same models as previous consoles and computers but they said "We're gonna change things up and make people utalize the CPU more". In my opinion Sony gave the finger to all the developers and fanboys are too ignorant to realize it and are blaming the developers.

I'm sure Bethesda has a team that is still optimizing the code for Fallout 3 on the PS3. It's something most companies aren't used to and they need time. Oblivion was released a full year later, that's alot of optimization going on in a year. I'm sure the PS3 version will get a healthy does of patches that bring it up to par with what we all expect. It will probably happen quicker than we thing.

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#6 TheRaven17
Member since 2008 • 37 Posts

Ok I'm going to clear up a common missconception with the PS3 development process. Sony deviated SIGNIFICANTlY from the arcitecture of previous consoles and computers. By doing this companies developing for the PS3 had to completely change the way they made video games.

Typically games have been bottle necked at the GPU and game developers usually had more than enough processor power to do what needed to get done. The PS3 forced developers to switch the way they code games and try to maximize the processor. The 360 relies on more typical architecture that developers are familiar with, which is why most games are developed for the 360 first then ported to the PS3. Even though the 360 has less processing power their memory architecture makes up for it. 360s have 512MB of unified DD3 memory which means that if a developer wants to give an extra bost to graphics they have a full 512 to work with. For example in a scene where someone is walking down a street, your CPU is doing F** all so you can focus more resources to your graphics. Conversely the PS3 has 256MB dedicated to the CPU and only 256MB dedicated to the GPU, so even if a developer wanted to dedicate more resources to the graphics card they can't on the PS3 because of it's dedicated architecture.

This is what causes alot of the problems on the PS3, is it's inflexibility. And since games are more GPU limited anyways, hampering what the system can do GPU wise while giving more didicated resources to the already massively overpwered CPU doesn't make alot of sense. Sony has basically told developers that they were changing up the way they had to code games and to find a way to suck more juice out of the CPU and deal with it, given more time I'm sure developers could make both games equal but because of Sony's design choices games released simultaniously usually are a bit worse for the PS3.

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#7 TheRaven17
Member since 2008 • 37 Posts
They did a good job with oblivion but that's because they had an extra year to work on it. 360 is easier to code for than PS3 so they had a couple of options, release both at the same time with the PS3 having more bugs or release the PS3 version a few months later at the same level of quality as the 360. Sony would have shat bricks if they werer told the PS3 version wouldn't be released at the same time.
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TheRaven17

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#8 TheRaven17
Member since 2008 • 37 Posts

*** Coninuation of the Fable 2: My Demonic Offspring Ate My Wife Post*** Now with 100% more update!

So here was the original post:

So I just got back from being away for a while. I decide to go back to my family to see how they are doing (I knew my son would be grown up now). So I get back into town and I can't find my wife! It says Karren is still there and shows how she feels towards me but she's nowhere to be seen, I've spent hours looking for her.

Anyways, I go into my house to see my son and I swear I created a demon spawn. My allignment is good but my son looks like the kid from the movie Omen (Seriously black circles around his eye and just the creepiest look). What's more is that he doesn't say or do ANYTHING, he just stands at the edge of his bed looking at it. NOTHING at all, never moves never says anything, if I walk into him and push him he moves but that's it. I've pushed him into the corner between his bed and the stairs but now everytime I walk up the stairs I see his demonic eyes looking at me, it's creepy.

So i've come to the conclusion that I've spawned a demonic abomination and it ate my wife while I was gone. There is no other explanation! The question now becomes what to do about it.

I've tried killing it but the game won't let you kill children. I've already taken another wife, the furniture sales woman who I like alot better anyway and bought a new and nicer house for us to live in. I can't sell my old house because it's still occupied. I've lowered how much I give my old dead wife to 0$ (Who the game still says is alive even though she doesn't exist anymore). So hopefully after enough time is up her ghost will devorce me and bugger off so I can sell my old home. Any other ways of getting rid of demonic offspring?

******

And now here is what happened when I got back. I continued on with the story, made my way to a coastal town. I was buying up property and jacking up prices to lower land value which would in turn lead to more property. Then out of the corner of my eye I saw my first wife! She wasn't eaten she was here, but how and why I have no idea. Most likely when the kid grew up and she saw the evil abomination she spawned she ran away to hide in some coastal town. Unfortunately I had to get rid of her to end this family nightmare once and for all.

With my brand new 6 barrel rifle I led her up to the ledge where no one would see. Holding down the aim key I took aim right at her chest and let go. The scene went into full slow motion, she took the shot right to the chest and got knocked off the cliff to her death. I received a message informing me that children's services had taken the evil bugger away from me (Hopefully to be exorcised or something) and it was all over... for now...... Only thing is I can't sell my old house they were living in. Any ideas? P.S. I know this was probably just a glitch with my family but turned into something pretty funny.

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TheRaven17

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#9 TheRaven17
Member since 2008 • 37 Posts

Ummm... I think he meant it's released in 10 hours and 32 minutes.......

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#10 TheRaven17
Member since 2008 • 37 Posts

Supprised this hasn't been mentioned yet (Probably because it doesn't stand a chance at all). But my Game of the Year was Braid. Unfortunately the amount of people that would appreciate it's greatness is pretty few so I doubt it would get nominated.

Realistic game of the year, I would have to say Fallout 3 or Gears of War 2. I think gears of war 1 was one of the best games made this generation, but most people though thought it was didn't have the "Complete Package" to give it game of the year (AKA Story and the fact that parts of the game felt really rushed). GoW2 had alot more time to develop and if they can deliver on the promise of a truly epic story then I think it's a serious runner. Fallout 3 has 2 things going for it as well, first it is based on the Oblivion engine which gave a good running for game of the year on PC (I think Company of heroes beat it out though across the board) and second the huge fanbase of the fallout franchise will give a big boost.

Alot of people that give games a great review at first step back and think differently after a few months. GTA4 a 10? Really? A 10? It's the greatest game to ever be released in the history of gamespot.com? I call BS. It's a good game but it wasn't that good so I really don't see it getting game of the year, unless gamespot feels obliged to give either MGS4 or GTA4 game of the year considering they are the only 2 games in the history of gamespot.com to be given 10s (For the current platforms I mean).

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