You must be new to the gaming world because that was a seriously lame question to ask. There are no screenshots yet.
:lol::lol::lol:
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You must be new to the gaming world because that was a seriously lame question to ask. There are no screenshots yet.
:lol::lol::lol:
[QUOTE="avataraang1"][QUOTE="GreenGoblin2099"]I didnt even want to complete the demo!lolA game that no one can complete?? I think that game already exists... it's called Turok.
****!! I didn't even complete the demo!!
jpridgen0
lol x2
Cant put my hand on one but its a toss-up between these 5:
Ryu Hayabusa (NG), Dante (DMC), Kaim (Lost Odyssey) and Yuri (Tales of Vesperia) and Zidane (FFIX)
Now that Ive got your attention, Id like to clarify that we ALL are aware that over the years some games have been both overly diffucult / extremely cheap. I like these challenges somewhat, even the cheapness. Now, lets play the other side of the field. If you were a head of a company and you wanted to create a game nearly NOBODY would complete, how would you develop it? The only 2 rules are:
My game? Easy. Its called "Time Is Money" - An outstanding 50+ hour RPG with 1 save point exactly at the midway point.
Developed by the good folks at "NextTimeTryHarder" where we never take the consumer into mind.
:lol::lol::lol:
Anybody else?
Current. Tales of Vesperia and Mirror's Edge (frustrating but fun doing time trials and speedruns)
All time though, Ninja Gaiden II and Lost Odyssey
Best platformer this generation anywhere
Jaysonguy
This ^ (with the exception of LBP which I havent played but..)
At first, I played through using Humba's blueprints and building mildly upon them. Once I got into creating my own vehicles from the ground up, then the game took off for me. I still think a few of the T.T. challenges are ridiculous, but everything else was perfect. Havent finished it, but thats only because Im at 114 jiggies and Im going for 100% competion of everything.
Yes. Leaderboards > Time Trials > Press A on ghost of choice.
And about you sucking, its probably not that bad. The directions you can take are broad. Racing the ghosts will show you things you didnt know you could do within Mirror's Edge simple button scheme and the top ghosts are ridiculously good. I have a few Top 100 trial performances myself but they come from like 20+ restarts until I perfected my routes. The game is unforgiving, and EVERY second counts.
Now that Ive got your attention, Id like to clarify that we ALL are aware that over the years some games have been both overly diffucult / extremely cheap. I thoroughly enjoy these challenges for the most part, even the cheapness. Now, lets play the other side of the field. If you were a head of a company and you wanted to create a game nearly NOBODY would complete, how would you develop it? The only 2 rules are:
My game? Easy. Its called "Time Is Money" - An outstanding 50+ hour RPG with 1 save point exactly at the midway point.
Developed by the good folks at "NextTimeTryHarder" where we never take the consumer into mind.
:lol::lol::lol:
Anybody else?
This is the frustration that I commend you for.
I truly believe at least a MILLION more people wouldve bought Ninja Gaiden II if they fear the fact that it was knowingly difficult, even cheap at times.
But once you beat it, its the ultimate satisfaction. And after Dagra Dai, you should be ok because the Archfiend is trash.
I wasn't too impressed with the demo.. I don't like how building cars, and vehicles was everything.. I liked in the old games you'd gain new abilities.. If I'm missing something in the full-game let me know. But if the missions, or quests are more than 50% done with vehicles than forget it. Lol.HisCreation
Well you can continue your lol... Try upwards of 99%-100% of the missions / quests are vehicle-based tho you can choose to not use them, but that will get you absolutely nowhere
Im fully enjoying the game tho, but some of the T.T. challenges are outrageous
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