I'm going to assume this game will be about younger Big Boss. Though this is only going off of the one photo posted here,his H harness has old school 70s-90s era equipment and the night vision goggles he has on are considered obsolete. Snake typically uses the most advanced tech in MGS games, so I'm just making a guess here that it's Big Boss.
Shooters need to stop having invulnerable sidekick characters. Yeah, Brothers in Arms had a great serious themes, but it still was disappointing to see teammates that miraculously recover from wounds. I remember how the original Rainbow Six and Ghost Recon games had characters who would be wounded or killed and it would seriously impact the game. However, those games had very little narrative. Why can't we have shooters where major characters are dead for good when they get hit?
I am a combat veteran of 3 deployments as an infantryman to Iraq and Afghanistan, and I feel like Medal of Honor from 2010 was actually one of the most respectful games to the military that can be exciting without being hammy or over the top like Call of Duty. I would expect the sequel to only be better. Tom McShea keeps emphasizing how terrible war is when in all honesty, Tom, you wouldn't know a goddamn thing about it. The special operations guys who help devise this game clearly have no problem with it, and neither do I nor do any of my friends who served with me. Tom McShea seems to have some axe to grind, and honestly he doesn't get it and I don't even expect him to. However, he needs to realize that guys who do the real thing and know of the loss and hardship of combat ARE DIRECTLY INVOLVED IN THE PRODUCTION and that half of the armed forces spend their time in the barracks playing these games. Get over yourself, McShea, and leave it to the combat vets to judge military games' portrayal of war.
Tank_Buster's comments