Wanted to post this here as I felt that retro gamers have a good feel for the whole of videogaming, rather than console war fanboyish behavior.
This has been kind of bugging me for a while now when I see it crop up in reviews or other forum topics. "Open World" has become such a buzz-word for gamers lately, and I can't really understand why. I get that it is nice to interact with so much in a game, but I can't help feeling like sandbox and open world games are 10% game and 90% game lengthening fluff.
I play games for the fun of playing them, but part of that fun is having an engaging story. I feel that the impact intended in the story is damaged or completely destroyed when I can spend in game (or real world) days lost out in the woods fighting brigands or whatever just to find that some little secret society was placed way up in a back woods shack and I am now their king for whichever reason. This kind of thing kills the feeling that the main "quest" is really worth all your trouble.
Games are an interactive medium, but most non-casual have a story that the game is attempting to tell (wether the story itself is any good is another question). Stories have beginings middles and ends and a usually consistent arc to follow along the way. This would lend to a linear experience from the get go. I understand that making the experience interactive is more than having "Press X to not Die" (in the words of Yahtzee). But there is a point where it becomes too much.
An example of this would be the Fallout games. I love these games, the setting is great with the retro-future apocolyitc stuff, but I go off exploring and completely lose track of what the game is supposed to be about. I honestly stop caring about the story. I still like the game, but I'd rather be doing the other stuff than remembering what I'm meant to be doing.
This goes 10 fold against games that require me to "grind". I understand it in MMO's they have to do something to keep people wanting to play and give a goal to work towareds. But in a single player experience it just slogs everything down. and exists for no more reason than to artificially lengthen the game.
So after that long winded bit basically what I was wondering is what opion you guys/gals had about Linear play Vs. Open World. What makes a good balance, and when is does a world become too open to be considered enjoyable.
Personally I prefer to play through a story with just a few well developed side-quest like things as long as they add to the overall story, and a handful of tactics to choose from to get through a level/senario (Uncharted games, Myst games, and others of the sort). I dont like a wide open play-space where things have been more or less sneezed out onto it and then a vague quasi-story links a few of them together (GTA titles, Minecraft, etc).
Log in to comment