For me it's either 2007 for everything they listed here, or 2013 (Bioshock Infinite, Tomb Raider reboot, The Last of Us, GTA V, all the big PS4 and Xbox One launch games)
@hardwenzen: This is essentially a "director's cut" of a game that already performed phenomenally well, with a fairly minimal amount of work put into it. It doesn't matter if it bombs, and I don't think it will, given the $10 upgrade option that most people will opt for
@almightyduck: Yeah, aside from the Bill/Frank episode, nothing in the show was an improvement over the game imo, and there were all sorts of weird downgrades scattered here and there.
-Why do experienced survivors Joel and Tess waste ammo by spraying panicked rifle fire at Infected, instead of taking calm careful headshots?
-Why does Tess have to get molested by an Infected in her final moments?
-Why did they make Henry less sympathetic, with a backstory about him getting someone killed?
-Joel getting stabbed instead of falling on the rebar feels really cheap, like they just wanted to avoid the effects and stunt work involved with the rebar impalement
-The addition of the flashback scene showing Ellie's birth is kinda neat, but it introduces the plot hole of how Marlene knows how Ellie became immune, and she could have "made more" if it occurred to her
It's weird to only include the box office and not the budget, for most of these. One cannot deduce how badly a movie flopped without comparing both numbers
Starfield is a conundrum in that I don't know how the same concept could (currently) be executed right.
The massive space setting demands that all kinds of not-fun limits be imposed on it. There's no way to truly give the player the freedom to explore space but also fill the universe with meaningful hand-crafted content.
Starfield could be a game that was attempted 10 or 20 years too early, where you would need a sentient creative AI to be able to generate all these planets and also fill them with meaningful content, stories, locations, characters, so it's not just No Man's Sky levels of homogeneous repetition
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