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Sorceror_Breen

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#1 Sorceror_Breen
Member since 2013 • 25 Posts
I began Playing Battletech back in the Pencil and Paper days so i litterally grew up playing it started at age 12. I Played Cescent Hawks Inception and Crescent Hawks Revenge on the old C64. When i got my first PC it came with Mechwarrior 2 31st Centuary Combat. I started playing through all the expansions migrated to MW3 and MW4 all the way up to Mercs. I played online and Lead Clan Steel Viper for 5 + years in various leagues starting out with MW2:Mercs and culminating in MW4:Mercs. Does MWO compair to any of the previous Games..? NO it does Not. Some aspects of the game are a hell of a lot more Realistic, but it seriously lacks the Friendly MP aspects of the Previous Games. Campaigns aside, MWO barely makes the cut. All i can say about it is the Realism of Weapons fire.. Slug throwers are meant to travel slower. All AC's fire at Sub Sonic speads. Only the Gauss can throw a slug at Sonic speeds. Lasers fire Instantaneously and can hit as they are Coherent light and thus travel at the speed of light. PPC's are not as fast as Lasers and nor should they be as fast as Gause Slugs. PPC do not fire at Sonic speeds as they are essentially Ball Lightning cannons. Ball lightning does not move fast at all it is essentially a charge plasma ball. although it should travel faster than an AC slug. If your target is a over several hundred meters away then you need to lead shoot with most weapons except lasers. the same would be for a hunter shooting a moving target at a range of 500 meters. The hunter needs to shoot ahead of the target and not at the target. The further the distance from the target the greater the lead. In MW2:mers MP this was called LAG shooting, and it took a lot of skill to master. Another thing i do not like is Hard Points for weapons. However i do understand the need for it to bring more balance to the game. I will continue playing the game untill release but if they do not do more with it and just leave it in its current Format of Random Drops and no actual storyline behind it, then i will likely not play the game when it is officially released. PGI has a lot of oportunity to improve this game and make it better, Inclusion of RPG elements would not go astray, allowing players to play as a House unit, Clan Unit or Merc Unit. As well as Solaris, bring in Solaris Championships and stream the matches live and replays on a Social Networking site or their own website and an entire new Sport could arrise out of it. Just think of it.. Pay Per View Live Solaris Championship Tournaments.. Even open a betting line.. But that will likely lead to corruption... :).. So much can be done to take MWO beyond the current Random drop and go format to a more interactive format in line with the story of Battletech. The opions are endless, but one has to wonder if the game developers have the Stones to make this the Best damn MW game. I think less bitching and more support in the way of bug reports, suggestions etc will go a long way to making the game better. After all that is what an open Beta is for. And Yes Game play can significantly change between open Beta and Final release. Personally i would like to see the Return of the Unseen Mechs, ie the Shadow Hawk, Pheonix Hawk, Marauder and Marauder IIC, Warhammer and Warhammer IIC, Orion as well as Aerospace Fighters and Even Dropships and Jump Ships. Harmony Gold may have the license in the USA for those mechs But Fine if the player is in the USA they can not see these mechs, Why should the rest of the world suffer, HG influence is only in USA.