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SockPuppetHyren

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#1 SockPuppetHyren
Member since 2005 • 1001 Posts
[QUOTE="SockPuppetHyren"]*Re-reads* HA! I stand corrected! Go Me! :PFelous1
Just admit you were wrong. Because I just proved you wrong and everyone's watching.

Dude...I just did. (O)_(O) or did you not read the message that said "I stand corrected".
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SockPuppetHyren

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#2 SockPuppetHyren
Member since 2005 • 1001 Posts
[QUOTE="SockPuppetHyren"]They just said it in thier statement...:|Felous1
What ? :?
Try reading what I just posted.

*Re-reads* HA! I stand corrected! Go Me! :P
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#3 SockPuppetHyren
Member since 2005 • 1001 Posts
http://www.1up.com/do/previewPage?pager.offset=2&cId=3155915

"1UP: I'm going to read between the lines here. Nice. Going back to the lack of online play for a moment, I know that AM2 has stated many times that the reason VF5 doesn't support online play is because the experience would be less than optimal, due to latency times and whatnot. But it doesn't take a mathematician to realize that if VF5 on home console did feature online play, that would threaten your thriving arcade business, which is dominant in Japan. After all, why would people pay to play and customize things in an arcade if they could do it for free at home online? How do you feel about that theory?

NS: That's totally not true. It is because of the delay experienced online, and because the environment and atmosphere of online play makes it impossible to re-create the gameplay as it is in the arcade version, and that's why we're not putting VF5 online."



Now Sock, it's time to stop saying it they don't wanna do it because offline would be compromised. I have no idea where you got that in your head in the first place.
Felous1
They just said it in thier statement...:|
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SockPuppetHyren

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#4 SockPuppetHyren
Member since 2005 • 1001 Posts
[QUOTE="osusfaith"][QUOTE="SockPuppetHyren"][QUOTE="osusfaith"]no they wouldnt need to make a new game, considering it'd have the same character roster, the same move lists, the same environments, and the same fighting engine and inputs. the only difference would be latency changing properties of moves. I mean there are attacks in doa4 that are unsafe offline, but online, they are safe. does that mean they should have made a totally different version of the game? of course not

Actaully, if you apply those same properties to Vf, yes they will. VF would become a completely different game with all those properties, so much so that some fanf probably woudn't consider it a VF game.

YES, the online aspect would not be taken seriously by the hardcore players, as is the case with every fighting game with online play they could still judge everything based off their offline tournaments and matches and wins so there's not big damn deal lol

But it's a compltely different game. You might as well not call it VF. @_@ Meh, I'm probably thinking to hard. Oh well, I haven't had an arguement like that for a while. I feel all warm and fuzzy now :P
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#5 SockPuppetHyren
Member since 2005 • 1001 Posts
[QUOTE="osusfaith"]no they wouldnt need to make a new game, considering it'd have the same character roster, the same move lists, the same environments, and the same fighting engine and inputs. the only difference would be latency changing properties of moves. I mean there are attacks in doa4 that are unsafe offline, but online, they are safe. does that mean they should have made a totally different version of the game? of course not

Actaully, if you apply those same properties to Vf, yes they will. VF would become a completely different game with all those properties, so much so that some fanf probably woudn't consider it a VF game.
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#6 SockPuppetHyren
Member since 2005 • 1001 Posts

You think offline practice, once a month tournaments, dead arcades, is going to keep the fighting genre alive?

Japan: “Hiya Gaijin!” Really, many, MANY people still play fighters offline, and will continue to do so until online is perfected. How, you ask? They hold gaming night tournaments, etc. It all depends on what you're wiling to do.

Com'on man. Online is very important to the fighting genre. If there are two genres that should favor online support heavy is: FPS and Fighters. Fighting community is stagnet. We need to expand in the online industry.

I agree, fighting games would benefit highly from online. But, if the gameplay is bastardized, it would still piss fans off.
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#7 SockPuppetHyren
Member since 2005 • 1001 Posts

YES I AM TALKING ABOUT 2 DIFFERENT GAMES!

Then why name the resulting game VF5? It won’t be the same at all. Really, the might as well make another Fighting Vipers game (Which I wouldn’t protest to.)

Please read what I posted. Even games like Doa4 are basically considered 2 games, online and offline. As the offline code behaves different online. It's not "offline perfect" and the community accepts that, but that doens't stop them from utilizing online as a valuable resource and learning tool.

On the other hand, DOA4 is still a pretty mashy game. Not to insult it, but the type of gameplay works for online. It wouldn’t fly with VF fans, though.

No one takes doa4 online play serious in the hardcore community due to this. But the size of the community has increased exponentially due to the fact the game is online.

Good for DOA.

PLEASE READ INSTEAD OF FLAME. The game will be the exact same code, offline and online, it will obviously just behave and play differently online due to latency. Adding that though does not hurt the core offline game.

Dude, you’re coming closer to flaming than I am… And again, under your suggestion, Sega might as well make a completely different game, as the end result won’t be VF.
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#8 SockPuppetHyren
Member since 2005 • 1001 Posts

Of course it's possible. However, Sega wasn't willing to take the time to make an online model equal to something like Bnet. It has been done, however, and I kinda find it insane that you cling on to the belief that Sega's the end all, be all of online knowledge. The fact is that online has been done well since the 90s, during the era of 56k. Sega just didn't have the will nor the time to make it work.

Now look who's assuming hings. Agian, you're clinging on th belief that Sega was being lazy to justify your argument. It's not really a stretch that I beleive Sega because of the fact that they are making the game and running tests. You just want online for your convenience.

As I said, there are genres that require more actions per minute than fighting games that made the jump to online successfully. The fact is that online play is becoming a major factor in gaming. If Sega is unwilling to make the jump with their most successful multiplayer franchise, they are pretty much dooming themselves to low sales.

I would like to know, which genre take more actions per minut than fighters, in which matches last normally under a minute? Also, on he low sales issue, I've stated before that Vf doesn't sell well in the US. They aren't dooming themselve to anything. The smae people who bought VF before are buying it agian. The casual just have nother excuse not to buy the game.
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#9 SockPuppetHyren
Member since 2005 • 1001 Posts

No, you can take the EXACT GAME and put it online. Will it play the EXACT SAME offline still? YES”

No you can’t…explained it before, not going to explain it again. What you’re suggesting would result in two different games.

Will it play the EXACT SAME online? No, cuz even without lag online latency is always an issue. Would people who want to play the game on a casual level though be able to get more involved with other players and share strats if online were implemented? YES

You’re assuming there is a casual market for VF, which there really isn’t that much of one. VF is a franchise designed with the hardcore in mind. Casuals normally stray away from it.

And I must stress this again, the game would have the EXACT SAME CODE, and have an IDENTICAL OFFLINE COMPONENT.

No it wouldn’t…Agian, what you’re assuming would be two completely different games.

A not-perfect online mode is better then nothing at all is my point.

Not at the cost of the offline….
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#10 SockPuppetHyren
Member since 2005 • 1001 Posts
[QUOTE="SockPuppetHyren"][QUOTE="shungokustasu"]Hear is a thought. Change the frames of each move online. If a jab takes 4 frames to do off-line, make it 8 online.shungokustasu
Core Gameplay Change. You might as well create a new game.

Yeah, but if they complaint is latency then what can you do? Also, a hardcore fighter don't mind learning a new frame data chart anyways.

The frame change you suggested is HUGE. Large enough to put veterans off. As I said, you might as well make a new game with a wider frame input that is more online friendly. (Fighting Vipers comes to mind).