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Santoryuu

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@96augment @Santoryuu Sluggish, felt like I was controlling a shopping cart (so if this had been a Koei game, at least it would be consistent for them), aiming via controller is something inherently flawed on consoles, but made worse in this particular game because sometimes your non-arrow shots can just "miss" (at least Fallout 3 had VATS so that aiming was set on probablities and not the fact that you're using something other than a mouse).

As for the stealth segments, the actual listening radii on enemies creates fluctuations for no adequately explained reason coding-wise, they simply "do". Which is why sometimes you can throw a bottle, they don't hear it, then throw another one to that exact same spot without them moving and then they pick up on it.

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Santoryuu

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@plaintomato >Gamespot's review rating is pretty laughable.

An 8.0 is laughable? What kind of perfectionist world do you live in where an 8/10 is anything close to a bad score? Have some sense of perspective, an 8 is a fantastic score. You should be worried if a game gets a 6 or lower. Last I checked, 5 is the halfway point to 10, not 7 as reviewers seem to feel.

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Santoryuu

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Edited By Santoryuu

TLOU is a good movie/tv series. It doesn't hold up well as a game.

A good story doesn't save a game bogged down by bad controls and stealth segments, it just makes them more prominent. I'm personally sick of games trying to feel like they have to model themselves after the AMC network and build on "how often can we give the player the feels?" At the end of the day, a game that fails in the "game" department is not going to hold up against the test of time.

I swear, it's like developers played Heavy Rain and Farenheit, and took David Cage's statement of "games are the new movies" as gospel, and not what they are: the jackassed ramblings of an egotist.