Great video, I hadn't asked myself why I was no longer interested in buying AC games but this video gave me a pretty solid answer. I wasn't planning on buying AC:IV until it came down in price and now I know why the game series has lost me.
I can't understand why she would put "Weapon system flies in the face of traditional RPG logic" specifically as a negative feature.
It's not particularly confusing, and breaking "traditional logic" isn't such a bad thing anyway. It's not hard to comprehend that your skill damage is proportional to your weapon damage. Besides, W&WD would be severely outclassed by DH&B&M if their skill damage had a fixed amount, which the weapons-based classes could easily break just by sticking a ruby into a socketable weapon.
TL:DR - I don't think she knows what DPS means. Saying "xSKILLx deals 140% of your weapon's DPS" seems straightforward to me, and to a lot of other RPG players, I'd imagine.
So I am honestly, sincerely confused as to why she seems to find this feature confusing enough or odd enough to list it as a negative. Seriously... why?
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