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Resident_Fan_

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#2 Resident_Fan_
Member since 2004 • 591 Posts

manhunt 2 LOL!!!!!!!!!

you payed 250 for a gamecube with a remote and you know it.

have fun never playing AAA titles like halo 3, or MGS4 cause your system is to weak to handle th greatness of games of that quality.

tidus222



Get a Life n00b

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Resident_Fan_

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#3 Resident_Fan_
Member since 2004 • 591 Posts
Wikipedia YOU FAIL!
-Reggaeton-


qft reggaeton music sucks by the way
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#4 Resident_Fan_
Member since 2004 • 591 Posts
http://media.ps2.ign.com/media/811/811719/vid_1501700.html I was just checking out some gameplay VIDs for God Of War 2 and I didnt realize the PS2 was capable of anything like this! This game looks just as good as Gears (infact the level and artistic design is actually better than gears along with a better framerate) and this is just a PS2 game. THATS making a statement!! And this game is made directly by sony!!! This is why the PS3 will not fail because of games like this!! Go sony Just imagine what the PS3 can do if the PS2 is capable of this. Watch and enjoy BigBoss5777


Hahaha GOW 2 better than Gears :lol: what are u smoking? :lol:
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#5 Resident_Fan_
Member since 2004 • 591 Posts
PS2 graphics FTWThug_Pikachu


Damage Control
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#6 Resident_Fan_
Member since 2004 • 591 Posts
http://www.gamespot.com/news/6165464.html?om_act=convert&om_clk=newstop&tag=newstop;title;7

Bu.. but teh wiimote:cry:-sheep

EDIT: Title changed before I get flamed into oblivion and get more personal insults.
miss_kitt3n


"It's not in our plans to bring Unreal Engine 3 to the Wii. It's really designed for next-gen, high-definition [platforms]," said Rein. "One of our licensees has been porting it, and they might be successful at that, and that would be great if they do it. It's doable, but not something that we're going to focus on."

He didnt say that the wii is ''Weak''
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#7 Resident_Fan_
Member since 2004 • 591 Posts

[QUOTE="supermechakirby"]ok MP3 might not be the best thing to put up there, lol sorta like a joke but whatever

GRAPHICS


gameplay can NOT be gauged right now, I dont care about the games before it or the devs

(even though ME will pwn ;p)
ME




MGS4




Crysis



lol I love how the guy looks up like a guy busting through the ceiling is an everyday thing

MP3





this is a comparison of each consoles graphical achievements

now the 360 has more than just Mass Effect: Gears, Alan Wake, Lost Odyssey, Too Human, and Halo 3
but it seems ME might be a better choice..
HarD_wHitE

:| Console graphical achievements? WTH are you talking aobut? Neither MGS4 nor MP3 (even tho it probably wont matter graphics wise) are anywhere near being completed. So how the hell can you go around talking about "achievements" Your thread is incredibly bias. If you are going to talk about graphical "acheivements" you should use a game that either done or close enough to completion that we are seeing it's final graphics...IE Mass Effect and Crisis.

Let me just throw out a little something in this stupid thread to make it a little more valid...take your choice lemming.

Motorstorm

VF5

F1

3 games that are close to completion that show PS3's true graphics acheivements so far.



two of those screens looks like CGI and virtual figher 5 doesnt look that good
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#8 Resident_Fan_
Member since 2004 • 591 Posts
[QUOTE="Wasdie"]Multiplats can be just as good or even better (in Oblivions case) on the PS3. It seems that most developers get really lazy when porting stuff from the 360 to the PS3. With most game they just port the engine they used on the 360 onto the PS3. Big mistake. With Oblivion they actually used custom shaders and got more out of the PS3s hardware and made the game look a tad bit better (just had more time to develop the game).

Want proof?

Gamespot -

http://www.gamespot.com/ps3/rpg/theelderscrollsivoblivion/news.html?sid=6165505&tag=recent_updates;title;0

" The real enhancement is in the visuals, and (to some extent) the loading times. The game seemed to have a slightly smoother and more consistent frame rate than it did on the Xbox, though the difference wasn't enormous, and it seemed to us that the textures looked just a tad bit sharper. More obvious (and confirmed by Bethesda) was an improvement to the game's texturing over large distances. Remember how the original Oblivion had a line set an arbitrary distance in front of the player beyond which ground textures turned into kind of a muddy mess? That's all taken care of now, thanks to a new custom pixel shader. The effect is only noticeable outdoors--though it's more accurate to say the effect is not noticeable if you've never played a previous version of the game--but it's a nice addition nonetheless.
Oblivion will make extensive use of the PS3's hard drive by caching multiple gigabytes of data, which seemed to help with load times from what we saw. Bethesda's Pete Hines also commented that recent reports of data duplication on the PS3 Oblivion disc have been exaggerated, and this technique isn't different than the similar strategy that was employed in the creation of the Xbox 360 game last year. "


IGN -

http://ps3.ign.com/articles/762/762108p1.html

"The PS3 version of Oblivion isn't a simple port of the game either, although players who have picked up the 360 version will be very familiar with the control scheme. For one thing, the PS3 version has been optimized to take advantage of the Cell processor and hardware that the system offers. As a result, the game runs a lot faster than the 360 build. Entering dungeons or buildings results in a load of 3-5 seconds, compared to the 7-10 seconds or longer for the 360 version of the game. Similarly, the amount of framerate drops or hitches that cropped up in the wilderness as you accessed a new area on the 360 have been substantially reduced on the PS3 version. There is a plan to completely eradicate these issues as the game nears release, as well as fixing a number of bugs that were present in the other builds. Kiss the item duplication glitch goodbye.

The visual presentation of Oblivion has also been significantly enhanced. While it was a beautiful title on the 360, far off environmental details often displayed low resolution textures. This has been fixed with new shaders dedicated to rendering the foreground cleanly with sharper details, so rocky landscapes now have craggy appearances instead of smooth, non-distinct surfaces. While there is still a fair amount of pop-in that occurs (which can't be helped due to the size of the world), the draw distance is farther than the 360 version. As a result, screens from the PS3 version should approach those from high end PCs running Oblivion, which is an impressive feat. We'll have more on Oblivion soon, but for now, check out these new screens."



Yes I know you have all heard that. What I want to point out is that the problem isn't the PS3 with other multiplat games, it is the developers. Berthsda actually tried a bit. Look at the results. I mean with games like F.E.A.R. and all of EA's games, why cant developers do the same thing? The PS3 is powerful enough. Oblivion proves that.



The Xbox360 version's getting the same Update via Xbox Live :)
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#9 Resident_Fan_
Member since 2004 • 591 Posts
[QUOTE="Frunku"][QUOTE="PannicAtack"][QUOTE="Frunku"]Linux, KB/M, Homebrew, Mods:

PS3

Mods on the PS3? >_>



UT2007 will have them. User-made mods.

That's what the PS3 is about: Linux and homebrew. It's a computer.



computer :lol:
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#10 Resident_Fan_
Member since 2004 • 591 Posts
The Wii has better graphics than the PS3 and 360. (Had too, after the thread about this it was too funny)Nagidar


the guy never said that wii has better graphics than ps3 and xbox360 he said that i could have some onpar graphics and that doesnt mean better, just on par.