[QUOTE="ReddestSkies"][QUOTE="Grammaton-Cleric"][QUOTE="ReddestSkies"] Gaming scores have little to do with actual quality. They're about mass appeal. GTA has high mass appeal, so it gets high scores again and again. Fire Pro Wrestling Returns has very low mass appeal, so it gets a relatively low score despite its high quality. Professor Fizzwizzle has 0 hype and low mass appeal, so it doesn't even get a review.
Grammaton-Cleric
The problem with this theory is that I see original franchises and new IP's score very well all the time and I've also seen larger franchises get lower scores when a weak entry is released. I do agree with you that some games have a much higher level of exposure but I've seen plenty of original games get equal amounts of praise despite being released below the radar.
Fire Pro Wrestling Returns is an interesting game to bring into this discussion because in many ways, it actually invalidates your theory. The game was released as a budget title with literally no promotion (it took me weeks to find a copy at a store) but most of the reviews for the game were actually pretty positive. Several reviewers actually called it the best wrestling game on the market and it generally received better scores than the most recent Smackdown game.
Then you have games like No More Heroes, which received generally favorable reviews, and that game is about as niche as they come. Other recent games to score well critically despite having a low level of exposure are God Hand, Okami, N+, Red Star and Odin Sphere.
Personally, I just don't see the correlation between exposure and quality. For example, I'm expecting the upcoming Too Human to take a pretty severe beating critically in the coming months, and that game has been getting coverage for years.
Sorry, but I can't recall ever hearing of Professor Fizzwizzle. I'd give the game a 10 based on the title alone however.
The recent Smackdown games are nearly unplayable. It's not very hard to outscore that type of trash, whether the scoring system is based on quality, mass appeal or number of fairies present in the game. And it still took professional reviewers several insanely horrible Smackdown games before they stopped dishing out 9+ to every new entry.
You missed my point and confused hype and mass appeal. Plenty of new franchises have tons of mass appeal.
Professor Fizzwizzle is an amazing puzzle game that got completely ignored by mainstream gaming publications.
Perhaps you should better define what you consider mass appeal because that term can mean any number of things, from accessibility in the casual market to a wide spectrum of exposure through the media and advertisements.
As to Smakcdown, it's been a very good franchise up until the last few years and even then, calling it "trash" is hyperbolic and inaccurate. I own Fire Pro wrestling Returns and frankly, beyond the insane level of customization, the core mechanics are something out of the early 90's. It's a Japanese niche franchise that was released over here at 14.99 at the end of the PS2's lifecycle and the game looks and plays like something on the Super Nes. It doesn't deserve AAA scores.
"Mass appeal" = the ability to appeal to a lot of different people.
Every Smackdown game has been inherently broken reversal and finisher-fests. The latest ones are completely unplayable though. Can Shawn Michaels punch HHH in the latest one?
What's wrong with core mechanics out of the early 90s? Fire Pro Wrestling Returns is a balanced, skill-based game that beautifully recreates the flow of a wrestling match. If it allowed for more striking, it would pretty much be perfect.
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