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Pikminmaniac

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I'm really skeptical about this one

Godzilla: I really liked it for it's human view point cinematography. It was an amazing spectacle

Godzilla King of the Monsters: Great fun and filled with nostalgia nods. A guilty pleasure.

Godzilla vs King Kong: One of the worst movies I have seen in over a decade. Absurdly dumb and nothing of value provided.

I can't see them following up the previous movie with anything but the worst. The direction the franchise took in that last installment felt like they dug a whole that's impossible to dig out of.

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Pikminmaniac

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@TeslaCoi1: I feel like there is a strong argument for weapon durability. It creates a loop of engagement with the world. It gives more incentive to constantly look for and pick up loot or combat enemies. It becomes a valuable resource.

Everytime you find a weapon it means something. Every time you use it, it's a calculated risk and a use of a resource that might yield a better resource back. It adds more weight to exploration and your decisions. But I'll admit I'm of a small minority that feels that weapon breaking in BOTW was a good thing.

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Pikminmaniac

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@restatbonfire: I don't understand the comment about 5 minute puzzles. If you're referring to the shrines, isn't that the same for both games? And so far, I haven't found any open world puzzles to make shrines appear in TOTK. I really liked those ones from BOTW (riding a stag, rolling the snowball into the wall, the unclothed blood moon one). I played over 60 hours of TOTK, but I might have just missed it in that game so far.

I adore the Divine beasts. The build up to them with their battles. The central mechanic of controlling the leviathans to solve puzzles. The puzzles themselves being really clever. Just the scale of them and how they're moving while you're still inside them. They have scale, spectacle and great design all in one.

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@TeslaCoi1: I think it comes down to what you want. BOTW was such a massive moment in gaming for me because every single choice made in that game empowered self propelled exploration and complete immersion. I don't want the game to mark things on my map like every other checklist open world game. I want to have to explore and use context clues to figure out what to do. The game made you engage with the world far more because of that approach.

How are the Divine Beast bad in any sense whatsoever? That one I cannot follow or understand. They are just like the TOTK dungeons except with far superior puzzles, a brilliant central mechanic around controlling the whole dungeon itself and a huge scale battle with the machines beforehand. The Divine beasts just seem objectively better to me.

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I personally think TOTK went a few steps backwards from Breath of the Wild. Breath of the wild was incredibly immersive because they almost never told you where to go directly with markers on the map. Now almost every main and side quest is marked on your map.

There's also a lot more linearity to the story where Breath of the wild gave you agency right away and kept agency with you.

I also think the towers and sky of TOTK shortcut too much of the map. This adds to a less intimate interaction with the world.

The story and how it was handled was also superior in BOTW IMO. It was more character driven and you had to use environmental context clues to find the memories. Again, they just tell you where everything is in TOTK

Then there's the dungeons. Where the Divine beasts are some of the greatest moments in any video game I've ever played, the dungeons in TOTK where such a big let down this time. They're basically the most forgettable moments of the game.

The game is alright overall, but BOTW redefined and evolved open world games and TOTK takes a few steps backwards in that regard. BOTW remains my favourite game of all time.

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@uninspiredcup:

Batman Begins

The Dark Knight

Batman V Superman

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Pikminmaniac

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I'm 100% in on this. My nostalgia for this franchise is pretty much unrivaled.

It will be like returning to a warm, inviting home.

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@unikat: I'm a big DC fan and was also offended when I first watched BvS. But when I looked into why they made these characters these ways, I found a great appreciation for this interpretation. Many of Batman's and Lex's prime characteristics are still present, however we're presented with a psychologically broken Bruce breaking his one rule and a very modernized Lex.

I really loved the story that emerged through these interpretations. The same way I enjoyed some of DC's best and most daring reinterpretations of their characters in stories like the Dark Knight Returns and superman Red Sun.

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@sonicare: One of the reasons I like BvS so much is because I've seen too many cookie cutter superhero movies. BvS bucked the current trend of fun/funny popcorn flicks for a more in-depth film focused on character study and social commentary.

BvS dared to be so much more than the rest of its safe, paint-by-numbers CB movie brethren. I personally think that ambition payed off and I'd like to see more daring attempts like it than what we're mostly getting.