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Phr4nk0

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As for bluray, I dont believe it to be a factor this generation, all the games that are using all these extra gigabytes of bluray space is just because of sloppy coding, bad compression, no compression, gratuitous use of FMVs, etc etc, If GTA4 fits ona DVD any game this generation can. Im not saying this because I think GTA is so awesome it deserves all those 10/10 etc (id give it more of a 8.5-9/10 but thats another argument) but the sheer amount of stuff in that game, 8 hours of movies, the size of the city, the amount of textures, sound effects etc etc. This coupled with the fact developers are complaining (dunno if its the right word to use but oh well) about the rising cost of game development, and the increasing amout of mergers, take overs and shutting down of companies over the last year or two proves that the games industry is already struggling to keep up with the rising costs of HD Gaming. theres no way it will be able to handle a sudden jump of creating over double the amount of stuff to justify these massive blowouts in storage ps3 games seem to have. I personnally think its just an advertising tactic ps3 is encouraging developers to not compress their stuff so it can brag about having 30 gigs of game compaired to xboxes 9. Maybe next gen or the gen after this technology will need to be used, but right now I dont see the benifits, gamespot says ps3s textures are blurrier, shouldnt they be crisper with all this space, btw what good is all the space for high res stuff when the gpu in both consoles would struggle to push all that uncompressed data?

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Phr4nk0

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@awheaten, ok, I don;t pretend to know everything about the consoles actual make up, but what little i do know about the hardware, it annoyed me that shadow posted a bunch of specs, glossed over the ps3s limitations in some areas, then posted a big misleading number at the bottome and then saying ps3 wins. I don't want to get into fanboy wars, I have an xbox, but I am in no ways loyal to any brand, I jumped from my ps to xbox, and i stuck through my xbox to xbox360 after seeing what ps3 had to offer it was my taste in games and the graphics xbox was pushing at the time were undeniably better, now not so much, but at this point in time if i had to buy one id still get the xbox. we'll see what happens

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Phr4nk0

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The CPU of the Playstation 3 is a 3.2GHz Cell Broadband Engine with up to 8 "synergistic" processing units. The Xbox 360 sports a custom 3.2GHz G5 with 3 dual-threaded cores. The Playstation 3 has 512K of L2 cache while the Xbox 360 has 1MB of L2 cache. The PS3 has 256MB of main memory plus 256MB of video memory while the Xbox 360 shares 512MB between the CPU and GPU. Plus it has 10MB of very fast eDRAM dedicated to the GPU. The memory bandwidth of the PS3 is 25.6GB/s versus 22.4GB/s for the Xbox 360. The Playstation 3 uses an nVidia RSX "Reality Sythesizer" graphics processor (GPU) with 24 pixel pipelines and 12 vertex pipelines while the Xbox 360 uses a custom ATI processor with 48 unified pixel/vertex pipelines. Combining the CPU and GPU power, the Playstation 3 is rated at 51 billion dot-product-operations-per-second (dpo/s). The Xbox 360 is rated at 34 billion dpo/s. Advantage: PS3 --------------------- How? CPU- both 3.2 GHz, 8 "Synergistic processing units" to 3 "multithreaded cores", maybe slight advantage to ps3, being able to do up to 8 minor things at once, or combine efforts for lower numbers, plus it sounds fancy - to only 3 on xbox - they both end up doing 3.2GHz in the end. L2 cache - Xbox has double ps3's Memory - 2 x 256's for ps3, to xboxes one 512, catch is ps3's is limited to 256 each, for instance maybe it only needs 100 for the cpu at one time the remaining 156 cant be used, xboxes shared memore however would allow that 156 to be used for the graphics, or to look at it another way, xbox could used all 512 for graphics theoretically (obviously not cause cpu needs to be running) but ps3 could not. plus those 10 MB of eDRAM (whatever that is) eitherway an extra 10 MB of ram cant hurt. Memory Bandwidth - PS3 wins on the surface, but is it really using all this seeing as its memory is limited to 256 graphics and 256 cpu? I dunno. I'll give it to sony cause it has a bigger number. GPU- once again sony splits up its pixel pipelines to 24 and 12 (total of 36) while xbox has 48 to do with what it wants just like the memory. Either way xbox wins bigger number and if the developer wanted it could limit it exactly like the sonys but if they used all 48 on xbox sony would be short 12. There fore while sony might be able to output "51 billion dot-product-operations-per-second (dpo/s)" its severly limited in terms of what those are able to be used for, xbox on the otherhand can use more of its opperations as it sees fit. be it graphics, physics, lighting and shodows whatever.