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Pariah-

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#1 Pariah-
Member since 2009 • 787 Posts

Ugh....

The game was great. But it added a stupid post script at the end that served no purpose beyond inflating Neil Druckmann's over-indulgent ego and depressing the player.

Fifteen years later, he's long since settled down and made a family, thus barring off his character from further [i]meaningful[/i] use because......I have no fucking clue. It's not as though he was going stale, so forcing him into narrative retirement for that reason is beyond overzealous. It feels like they just wanted to get rid of him for some fucking reason.

I realize that the game is as much a cinematic feature as it is a game, but that kind of soft-headed bullshit is not the reason that people [i]play[/i] videogames.

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#2  Edited By Pariah-
Member since 2009 • 787 Posts

@Byshop said:

You're comparing the sway that huge private organizations like the NFL, Coca Cola, Salesforce, Home Depot, The Walking Dead (tv show) and all the other organizations whose departure would have a significant impact on the economy of an entire state to the sway that you claim a single beta tester has over a multi-billion dollar company? Again, reasons? Logic?

The idea that the Nathan Deal chose to veto the bill from outside pressure from private companies (even though he specifically said he didn't do it from pressure from either side) is at least plausible. I can believe that this might be the case because there is some logic to it; there's a quantifiable penalty that would likely occur if he didn't veto the bill. But that situation is nowhere even remotely comparable to a beta tester suggesting to Blizzard that maybe this pose isn't right for this character, and Blizzard agreeing.

You talk about victim culture, but the only person on either side of the argument I'm hearing claim to be a victim is, honestly, yourself. You're using ridiculously hyperbolic statements like how this is "just a few voices manag(ing) to coerce a centralized power into changing a policy that affects every voice" as though your words are somehow censored by this action. Or how about how they are "forcing every consumer (you among them, right?) to conform to the non-objective opinion of a single player" because a pose has been removed from a game you wanted to play is forcing you to conform to something. And you're calling the other side the ones who make themselves out as victims? Again, if the other side had used these sorts of ridiculous arguments in the first place, I'd be on your side on this issue.

I get that you feel strongly about this, and that's fine, but if you want to be taken seriously by anyone you really need to dial it back a notch.

-Byshop

The reference was not meant to refer directly to Overwatch's specific conditions. I was responding to your assertion that the few can't compel the many, explaining the mechanics of a tyranny-of-the-minority format and its tactics--as they're applied by the SJW culture--using Nathan Deal as a corollary. In which case, private corporations represent the will of only a handful of people who hand down fiats and directions to the larger organization. Using the cultural clout of that organization to hand out ultimatums to a head of state--who represents millions of voters--compromises the integrity of the office that has been put in their crosshairs and constitutes a crony/rent-seeker relationship that puts the fate of policy in the hands of private citizens. In other words: tyranny of the minority. And while those companies are big, they're not as big as the state of Georgia--but their size shouldn't be relevant to the representation of the state's constituency (who should recall Deal for his weakness). To digress however, consider for a moment that Social Justice Warriors treat their pet causes as forms of enterprise by which to reinforce their critiques. If you think of sexism, racism, and the various phobias as brands in the same vein as Coca Cola or Football, you'll get a pretty good picture picture. As such, the Overwatch complaint incorporates Critical Theorist brand names in the same manner that private corporations use their own to attack Georgia's legislature.

Also, while I understand the appeal of arguments based on words from the horse's mouth, I must again point out that public statements made by the actors after the fact are useless as a form of evidence. If Deal--or the devs for that matter--are being pinched, then they are deterred from stating as such.

I make a point of never being a victim or claiming victimhood. You won't see any posts in this thread where I state that I've been wounded by this incident--I don't even like Blizzard games quite frankly. I just try to critique and squash out the disease of coercion and all of its endorsements wherever I see it. I consider it a moral obligation if you will. I don't think you, yourself are a proponent of coercion or cloaked tyrannies. But I do believe you've been to blinded by these high profile Critical Theory brand names to see the reality of what's going on.

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#3  Edited By Pariah-
Member since 2009 • 787 Posts

If it were an error, it wouldn't have been designed that way and they would have removed it before the update. There's no way they didn't see it, and there's no way that her character model didn't include reactive physics that specifically allowed for the effect. PC Western culture mocked it, and so Capcom responded with fear, just like they were fearful of leaving in Cammy's crotch and Mika's meat-slap.

Whether or not it occurs anywhere else in the game doesn't really change anything. That being said however, it was there:

Loading Video...

I know you want to treat it like a bug, but.....that makes no sense.

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#4  Edited By Pariah-
Member since 2009 • 787 Posts

I don't think you're going to get very far conflating this issue with a lack of date simulators being licensed in the US or DOAX-type games that are staples of a more insular Japanese culture.

It's neither here nor there.

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#5  Edited By Pariah-
Member since 2009 • 787 Posts

@Byshop said:

Your logic is completely contradictory. "SJWs" are a vocal minority who don't represent gamers as a whole, but they somehow have the power to sway major game companies to do their bidding. So much so that a single SJW voice can make one of the largest and most successful gaming companies in history (with over 1 billion dollars in annual revenue and nearly 5000 employees worldwide) do something against their will and get them to lie about it because deep down -you- know that they secretly agree with you in spite of what they are saying is so utterly ridiculous I don't know where to even begin. Actually, the word "logic" doesn't even apply.

Complaints didn't stop Dragon's Crown from selling almost a million units across its two platforms, or each port of Bayonetta from doing the same each. Hell, Bayonetta 2 sold nearly a million units in spite of being a WiiU game. But in -this- instance the only reason for the change is to appease a minority group for fear of the backlash because... reasons.

-Byshop

SJW culture is a derivative of special interest cultures (see also: unions, racial/sexual minorities, etc), the roots of which trace back to Alinsky-ite practices that are designed to leverage the largest institutions possible using the least amount of effort and manpower from the ground up. The very definition of a "tyranny of the minority". It's the same principle as screaming "Fire!" in a crowed theater or fraudulently crying out "Rape!" (see also: Crystal Gail Mangum and the Duke Lacrosse team) for that matter. SJWs couldn't, and wouldn't, operate as they do if they weren't a minority. The strategy is an application of Deconstructionist theory applied to socioculture: identify a binary and then frame the argument that makes your organization out to be an oppressed victim pushed to the side. It is a very effective means of getting large corporations and state institutions to do your bidding without direct control over their offices (see also: Governor Nathan Deal coerced into violating the will of his constituency by threats made by private corporations such as the NFL). SJWs--or victim culture--is a study of fulcrums, meaning you don't need a massive organization or a great deal of public support (see also: Adrienne Shaw's essay written for DiGRA on "disrupting [the] market" to artificially raise the awareness of feminism in video games without necessarily having a feminist audience to which to cater). Just an accusation and culture-based gender/race/class theory. And that is exactly why so many Critical Theorist hipsters got into games journalism: so they could frame and control the narrative from a platform that's directly related/associated with the industry they seek to leverage.

It is the very fact that these games sell well without the consideration or application of Critical race/gender/class theory that they feel the need to control the content before it hits the market. They can't control the consumers, and so they control the devs and the publishers.

@mems_1224 said:

@Pariah-: it's not up to me, developers can do what they want with their games

Exactly. So if someone tries to coerce them into removing something, we should shout and scream and critique about not giving in to terrorist threats.

EDIT: Fixed major typo ("with" ==> "without").

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#6 Pariah-
Member since 2009 • 787 Posts
@mems_1224 said:
@iandizion713 said:

@mems_1224: We lose a great piece of art. Why not just put a filter setting on it like they do for blood. I thought the pose was very bad-ass and ill miss it.

thats not a piece of art. its a dumb looking pose. stupid argument

What precisely is your standard for deciding what's worth taking out vs what's worth keeping in?

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#7  Edited By Pariah-
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@mems_1224 said:

crying about what devs change before a game is out=/=fighting back. thats being a whiny baby

Yeah, because keeping your mouth shut is so effective....

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#8  Edited By Pariah-
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@Byshop said:

Misuse of the English language aside because I don't want to spend this whole post on that (sexualization = misogyny, the concept of an "objective opinion", etc), let me put this another way that may help you understand where I'm coming from. I'm judging this based on the merits of the arguments on both sides. The argument on the side against the pose is that it doesn't necessarily fit with the character in question. I haven't seen any arguments on the other side saying that it -does- fit the character, they all are about censorship, feminism and SJWs. While I don't care about the pose itself, I absolutely support Blizzard's decision to change it because the argument against it is reasonable while most of the ones I see against it are not.

If the beta tester who complained about the pose used the same arguments you are using, I would absolutely be against the removal of the pose because the argument against it would be ridiculous.

Let's walk through that:

Beta tester complains that the pose should be removed because by not changing it they are "forcing me to conform to the non-objective opinion of other players", I would say "no, that's dumb. Nobody is forcing you to conform to anything by not removing this butt pose from a video game you don't have to buy. The only reason to assume you are being forced into anything would be if you somehow felt entitled to get the exact game you want and not the one that the developer wants to make"

The dev team says that "we are not changing it because although were were on the fence about it, we decided that it should stay". Beta tester says "no, the developer is just giving lip service to the majority to keep them happy. I think they really -do- want to change it but they are caving to external pressure". I would respond, "no, that's ridiculous. You're assuming that they are lying because they are saying something you don't agree with. Assuming the developer is lying just because you don't like what they are saying is cherry picking. If they said something you agreed with you'd be quoting them right now."

-Byshop

This is not a language issue. It's a cultural issue. The very same culture that you deny exists (see also: SJWs). The accusation of undue innuendo placed upon a female character is a basis for describing misogynist tendencies. A developer will respond to that by eliminating the potentially career killing innuendo. The "other side" of this argument hasn't typically bothered to argue that the pose "fits/doesn't fit" because it would support the premise that the pose is suggestive in the first place. The hoopla here--which has already been mentioned and satirized throughout this entire thread--is that the pose is sexually innocuous, and the presence of a buttcrack doesn't mean anything beyond its own self-evidence. The criticism directed at the SJWs addresses their over-scrupulousness whereas the criticism directed at the devs addresses their willingness to give into a veiled threat.

A point I have made multiple times is that, because of the aspects of coercion involved here, you cannot operate according to any premises stated by the devs after the fact. If they had made known these details before the issue arose, I wouldn't have a leg to stand on, but they didn't and so here we are.

Supposing that the lone complainer made a accusation of conformity is not analogous to anything I've said. I pointed out that homogenizing the content for everyone is the quickest way for devs to kill the issue regardless of the majority opinion. And again, while opinions themselves are not objective, the prevalence of one opinion over another is objective.

@toast_burner said:

How do you not see how those two statements directly contradict each other?

You claim that developers should be allowed to do what they want when it comes to style. But you then go on to argue that if the majority of people who play the game demand they change the style then they must. So where is the developer freedom here?

"I support developers doing whatever they want with their products, be it for stylistic purposes or business needs."

They have the freedom to do one or the other, and I will approve regardless of their decision--because it's a decision. However, when you introduce the element of coercion, they are forced to pick the latter over the former. In which case, I'm against that.

Again, the point is moot since the devs tend to be a part of the demographics to whom they cater.

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#9  Edited By Pariah-
Member since 2009 • 787 Posts
@toast_burner said:

So you don't support developers doing what they want. What you support is developers making something that panders to the masses regardless of what they actually want to make.

So no you can't go one post without contradicting yourself.

"I support developers doing whatever they want with their products, be it for stylistic purposes or business needs."

"If the majority of consumers agree that the game would be better without it, then it's in the developer's best interest to cater to the their userbase's whim, if not their obligation to do so. Unfortunately for the perceptions of you and your ilk, the videogame community as a whole isn't that sensitive and out of whack with reality; the fans tend to belong to a demographic that reflects the devs themselves since they cater to them professionally, so your attempt at a gotcha is a self-consuming nonstarter."

I can do this all day.

Boo to coercion. Boo to a tyranny of the minority.

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#10 Pariah-
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@toast_burner said:

And if you truly do support developers doing whatever they want with their products, be it for stylistic purposes or business needs, then why are you opposed to the stylistic choice of removing the pose?

Can you try not contradicting yourself for at least one post?

"What I don't support is coercing them into socially engineering their broader base. If it was the broader base itself making the request, that would be different. But again, that's neither here nor there since the devs tend to reflect consumers in terms of demographics."