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Packt

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#1 Packt
Member since 2004 • 3380 Posts

NES 2 is modified with 3.5mm RCA to composite jack and dual-mono sound. SNES 2 is modified for s-video.

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#2 Packt
Member since 2004 • 3380 Posts

WURM: Journey To The Center Of The Earth

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#3 Packt
Member since 2004 • 3380 Posts

Look for parts of the map that aren't fully revealed, or have exits.

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#4 Packt
Member since 2004 • 3380 Posts

Been trying to beat Gradius III for SNES. It's pretty tough, one death and you might as well start over.

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#5 Packt
Member since 2004 • 3380 Posts

Maybe?

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#6 Packt
Member since 2004 • 3380 Posts

If anything you should buy them for their gameplay and now cheaper prices. Not story.

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#7 Packt
Member since 2004 • 3380 Posts

Just buy older games that suit your tastes. Games don't go bad like food.

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#8 Packt
Member since 2004 • 3380 Posts

I felt very similar to how you described at one point also. I quit WoW, and I do not regret it. Although I have looked back on it longingly on a few occasions. Willpower prevailed because of a strong understanding of the reality of these games.

In a way it almost had to happen, just because of lifestyle changes. I realised I had too much stuff to do in real life to be able to effectively enjoy playing an MMORPG. With MMORPGs, time investment=fun. The less time you have to invest in it, the less involved you are in the community aspect and ever-changing nature of the game. You begin to feel left out, or 'out of the loop.'

That's why they do it. They update the game so often, that it's impossible to saturate yourself with all the knowledge required to be a good player. Unless... you play dozens of hours a week. I've unsubscribed from WoW and come back after some time and there is an intense overwhelming feeling of aloneless.

No matter how much time, how much energy, how much money you invest in this game, nothing will physically manifest from your achievements. Nothing will reward your physical self. Sure you might feel really good about yourself for a while after winning that big PvP match. But what does it all really mean? You're transfering emotional responses that the character should be feeling, not yourself. Of course nothing material is transfered over.

It was fun in high-school when we all played it, and we could talk about it together. Once you lose that RL contact though, there's no one to share your achievements with other than your online friends. It can serve to isolate you further from RL conversation because so much of your time is invested in WoW that there's nothing else to talk about.

MMORPGs are cashcows for kids with expendable incomes, and more importantly expendable time. If you do not have the time, just give it up. You'll find many other things that are much more rewarding (to the physical senses at least) elsewhere.

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#9 Packt
Member since 2004 • 3380 Posts

I'd like to reiterate the last statement of my first post and reflect on the overall mood of the last few:

I can see merit in both types of control schemes. However, to ignore the advantages of one in militant defense of the other isn't cool. While I could argue for both sides, as I do like each control scheme; I'm going to give the gamepad and it's unique features some consideration. Only because it hasn't been getting much so far.

I'd never argue that the gamepad is more precise than the mouse itself in the FPS genre, it's not. That is just a known truth, an axiom if you will.Buthalf the argument must be about the keyboard, some of you are ignoring that. It's a whole hand.

I'd only argue for the gamepad on the proceeding bases;none of which are subjective, just an actual exclusive feature of the gamepad. Next to the feature, I will add some context subjective to myself, but hopefully relatable to others. I'm going to try to stay away from subjective merits such as: cost, asthetics and nostalgia.

Physical (real-life) mobility of the user - I would argue that beingable to push certain buttons without removing your hand from the control stick is advantageous. Consider WSAD as your movement controls. To reach up and hit a weapon hotkey, you limit your ability to move. An entire hand relegated to basic movement controls. I often play video games to relax (not always) and being able to chill on the couch with a wireless controller is a great option to have. I have, and do (when forced. *cough* Starcraft II) sit on my couch with a wireless keyboard and mouse, but it's just not as comfy. Ergonomically, I would say the gamepad is preferable over the mouse and keyboard.

Pressure sensitive controls- Knowing that all my mashing isn't in vain. Controlling the height of my jumps with control sensitivity instead of control timing is preferable to me. Controlling the acceleration of vehicles only seems realistic with control pressure sensitivity (obviously). One button being able to preform a variety of functions by increasing or decreasing pressure is an enormous advantage.

Variable analog "speed" in a full 360 degrees -

(stuff UpInFlames wrote)UpInFlames
I read what you said about the different sprint/walk toggles that are available in most PC FPS games. I read "That's pretty much what you get with the analog stick" and, no offense, literally laughed out loud . The toggles you're referring to are used to compensate for a lack. They're only there because variable movement speed isn't an option. To be able to go from a slow crawl and accelerate at a variable rate is an amazing freedom of control. Stopping at any intermediate point of speed during acceleration and maintaining that speed is also possible. For some games, I just can't give that up.

Force Feedback - Can add some nice atmosphere when used right. If not, it's almost always toggleable.

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#10 Packt
Member since 2004 • 3380 Posts

Dead Spaceis pretty cheap on Steam right now.

no1alboogie
Yeah, seriously grab Dead Space on Steam if you have a PC. It's 66% off, or around 7 bucks. I haven't played it, but it sounds like the genre you're looking for. Although I believe it's 3rd person.