This is not the type of game to play with the same mindset you'd go into playing Mario -- as SNESDrunk has pointed out in many YouTube videos I have watched, you have to have an open mind to a nonconventional approach to appreciate this game and others like it; I get it though -- trial and error isn't everyone's jam.
It appears that they're doing things right based on the video and if it takes a delay or 4 to make a higher quality game, I say delay it as needed. It is a timeless classic, afterall; no need to rush as this isn't Assassins' Creed.
Very neat, but I'm confused -- how is it an XBox Series X exclusive if it's also releasing on PC? Do they mean simply that it won't be released on Switch or PS5?
@Barighm: Thanks for the response mate -- honestly in AC 2 even, I felt it was too forgiving. Health potions were so easy to come by and purchase and you were able to hold so many at at time that fully replenishing your health even if you made mistakes in combat made everything too forgiving still in my opinion; otherwise felt it was fluid and dynamic, just not in the same league as other games mechanically because of this.
Not sure who needs to hear this, but the main quip I've had with AC has always had little to do with the narrative or exploration so much as the gameplay; far too forgiving and easy to bypass challenges/enemies making everything very low risk high reward.
@5tu88sy: That's a good question -- I've always felt that it would be more reasonable for sports game franchises to have seasonal/annual updates instead of releasing a new game each year. There are oftentimes new mechanics here and there, but they're generally the same skeleton and similar mechanics with a few new gimmicks. Business wise though, I reckon this would not make as much financial sense since minimal effort can be utilized to make large profits within a year. I know Motion capturing is a difficult process, but any game that can be released with less than a year development, regardless of cost for development, seems a bit impractical imo, especially when compared to games that take 5+ years to develop.
@doctorvanbosh: Yeah that was very bizarre -- they tend to do things like that like when there was a limited supply of NES classics (or was it SNES classics?). Maybe they're trying to increase demand? I don't know, I'm no economics expert but I noticed that as well.
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