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NI_paolo

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Edited By NI_paolo

I think Bioware took a step in the right direction with Dragon Age: Origins. Any developer wanting to make a game with deep moral decisions should follow DA:O's lead and get rid of the vulgar "morality meter". However for me, your decisions in DA:O are not as deep as they should be. No matter what course of action you take, the game ends with one of two possible endings (referring to either *SPOILER* Allistar's, Loghain's or the PC's death; or the secret ritual). Bioware could have invested in more possiblities for endings. Still, it's a step in the right direction. At least it's better than Fallout 3's crappy black and white "moral" system.