@excelsciors: I'm pretty sure the embargo is there to ensure that the reviewers are playing the same version of the game as the gamers. We've had several incidents before where reviewers have handed out bad scores to games that weren't properly patched or crowded before launch.
@dellis66: Yes, but the IP is now separated into one offline focused series and one online focused series. So they cannot break what's not been established yet. And for the record the game has gotten great reviews so far, so don't read too much into one small preview.
@gamingdevil800: That's why there is a driver and sportsmanship rating in GT. If you act like an ass on the track then you will be matchmaked with similar drivers. And there's also ghosting for hard collisions, so you won't get crashed into if the opponent is reckless.
@nsignific: Kazunori Yamauchi stated that GT Sport is one of the biggest games in the series in terms of scope. Calling it a prologue is probably an understatement and a misinterpretation. It's rather the beginning of a new approach, and perhaps a second GT series.
I don't understand what's so strange about it. In my opinion it might just be the most focused GT game yet. First of all it's the only GT game with a unique addition to the title; which should indicate that this is some sort of deviation from the main series. The word "Sport" in this case means that the focus is on professional racing and sportsmanship. As the main menus and ranking system clearly shows the game is about growing as a professional driver in various training modes so that you can become consistent enough to enter the ranked online environment. All the mechanics are there to ensure a safe, predictable and competitive racing experience with real opponents. In other words it's about authentic racing.
@carsomnyr: The whole concept of a video game is to make compromises with reality in order to create entertainment. Especially competitive mainstream games. I understand what you're getting at, but I just don't see how a series like Battlefield should take the approach that you suggest. It is more important that they stay true to the established concepts and trademarks within their franchise rather than the concepts of the actual war they are taking inspiration from. With that said, It does however seem like they want to make a somewhat fair representation of the many battles fought in WW1, which is much, much more than your average WW1 shooter that typically goes for hardcore trench warfare and little else. So maybe the campaign will be more in line with what you expect and you might find some satisfaction there?
@carsomnyr: The war was not fought exclusively in those conditions. It's somewhat of a myth that soldiers spent most of their time in trench warfare. I respect DICE for trying to counter these myths, even though they might exaggerate certain aspects of the war. But it's a video game after all so a compromise is expected, in order to make balanced entertainment.
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