@DuaMn DX11 effects aren't useless. Running physics and particles on the GPU alone will potentially make a huge difference in graphics, not to mention tessellation, true 1080p, and a hell of a lot more shader power. The triangle count may not go up as much as the last gen, but that will hardly matter.
@eyeball2452 @jenovaschilld As a programmer: an SSD would not help rendering whatsoever, other than texture pop-in (for games installed to the drive). If the renderer blocked for disk i/o (even flash) at all it would look like a slideshow.
Not necessarily; I have a couple of after-market air coolers in my pc (one for my GPU, one for my CPU) and they're quite silent. Also, I don't think that any recent console has had passive cooling.
It's really nice when games have great graphics, but gameplay should always be priority one. If you look at past Hitman games, I think that you will find that IO knows this. In fact, IO is always a bit too ambitious which always makes their games a little buggy. I don't love them any less for it though.
@Volgin @Bad_Ass_Dr_Funk @TheAgingGamer @netter99 I've never actually checked how much RAM Skyrim was using with the HD pack. I guess I wouldn't have noticed it needing 8GB anyway though since that's what I have haha
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