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KumaTenshi29

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@blueinheaven Because your companions in Fallout do whatever you want?

The best Tales games allow you to switch to anyone you want, at any time, to control what they're doing. Even the ones that don't, it's still far more engaging than Fallout.

Fallout - point, click, dead. Point, click, dead.

Fallout has many good things about it, combat is not one of them. It's clunky, boring, and never changes at all. It's much like Borderlands, which I also quite like, but the combat just becomes boring, especially if you break the game.

Although using infinite powerhouse weapons is fun, when you do it for too long, it just shows you have very bland the combat is.


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KumaTenshi29

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@Nemesis_47 Without Kickstarter, these games wouldn't exist anyways.

Markets are quite capable of change, and clearly, people like the idea of paying for something to be created when they're excited and like the idea enough.

What do you care anyways, is it directly affecting you somehow, or are you just butthurt that you aren't capable of coming up with ideas that people would want to fund?

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KumaTenshi29

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Edited By KumaTenshi29

@blueinheaven I think you fail to understand when someone is using a phrase such as "pointless" objectively.

You hate the combat in Tales games, yet you like Fallout New Vegas.....

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KumaTenshi29

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@blueinheaven I played through FFX the first time three times. I played through FFX2 twice. I'm getting it because I like the games.

If you've played any Tales game, you've played them all.

I quite like Tales, their stories and lore and backgrounds....you know, those things you claim I hate....are always quite interesting, and Xillia looks to be very good in those aspects.

You're really hung up on the pointless crap that fills a game, yet you're decrying Tales?

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KumaTenshi29

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@kalipekona I have this problem as well, my backlog is ridiculous, and I have Dragons Crown and Tales of Xillia coming in just over a week, then Kingdom Hearts HD a month after that, and FFX/X2 HD, and THEN PS4 and Battlefield 4.

I much prefer games with actual stories and gameplay, and not tons of sidequest padding that involves doing the same damn things over and over and over again. Especially if they're tied to things you would need or that would help you greatly in the main story itself.

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KumaTenshi29

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@blueinheaven Pointless =/= not fun. However, in the scope of an actual game and the main story, they are pointless. And almost always involve doing things that you're doing in the main game anyways.

So no, I'm not contradicting anything. If I'd said I'd hate them, sure, I'd be contradicting then.

I have no plans to get this game. Ever. I absolute despise this developer.

My issue was with you and your attitude that short games, apparently, are not worth yours, or anyone else, money or time. I challenged you to give me 5 games which go on for more than 10 hours, without padding, and you were unable to do so. I'm sorry this somehow offends you, that you were incapable of doing so.

A game does not need to be super long, as kalipekona stated, to be good. It does need padding to be good. 10 hours does not equate to a game not being worth it.

You need to stop basing whether a game is worth your money on the hours a dev says it will give you. A game could be 4 hours long, but be incredible, amazing, have a wonderful story and be deeply enthralling, and it will be some of the best 4 hours of your life....unless you have an attitude and outlook like yours.

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KumaTenshi29

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Edited By KumaTenshi29

@blueinheaven Well I wasn't entirely sure what you were saying with that statement to begin with as it's poorly worded. But there are devs that are quite truthful about their games main core time, again, Remember Me being one of them.

NPCs, interesting or not, are still padding. And having an interesting NPC does not magically make the sidequests differ from anything else you do in the story. Besides, "interesting" is a very subjective term.

I have no issues with sidequests, as long as they're actually different from the main game and not something you would do in the course of the main game. Final Fantasy 7 and the Gold Saucer are a great example of that, extra stuff to do, that you wouldn't normally be doing in the main game itself or through the course of the story.

Case in point, I'm playing through Sleeping Dogs right now. All the side stuff is things you do normally through the course of the game regardless, they're fun, but they're pointless and are simply padding to the game to extend its length.

I love Tales games, which have some of the most pointless side quests in any RPG ever.

I have no issue with games that take me from Point A to Point B. And I have no issue with games that pad the main game with pointless crap either, unlike yourself who apparently DOES have an issue with A to B games.

EDIT - This is a small lie on my part actually, there is one game that I did not enjoy the A to B aspect of it, that's Final Fantasy 13. Those games are not supposed to be like that in the least.

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KumaTenshi29

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@blueinheaven Because when you know exactly what to do, THAT is the very core of the actual game, so the fastest that it's possible to do it, is an actual representation of how long the game itself is, otherwise it's completely subjective and based purely on what the gamer themselves do in it.

Having nothing outside of a main story, as I said, is not a bad thing. Remember Me is a great and wonderful game, there's hidden objects to find, but otherwise it's a point A to point B game, start to finish, and is an AMAZING game.

Fallout Vegas sidequests are all fetch this, go here, do some stupid crap that you've done tons of times, or kill various enemies, which is what you do through the rest of the game. I'd call that padding.

I LOVE RPGs, but I'm not naive or ignorant of what sidequests are, and what you're actually doing in them.

The point is that most games, at their core and their actual story, generally only range 6-15 hours. Fallout Vegas actual story missions can all be done within 10 hours, easily.

I feel sorry for you that you don't think a game is worth it unless it has you doing pointless fetch quests and what not.

Lots of devs pad their game time by including everything you can do ASIDE from the main story. So yes, quite in fact, they DO exist, and are actually the majority of devs today.

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KumaTenshi29

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@blueinheaven Many action adventure games have RPG elements, hell, most anything has RPG elements these days.

Because RPGs are almost always padded with sidequests and what not, and it's nigh impossible to substantiate any claims that the actual story based parts can go for 10 hours or more.

Silent Hill games can be done in under 10 hours, easily. All of them. Every single Resident Evil can be done within 2-6 hours as well, with RE6 being the exception, although it's not much over 10 hours with everything in it.

My whole argument is that most any game, once you know how, can be beaten in less than 10-15 hours usually, which is what should be being compared.

So 10 hours of actual gameplay, is really not that bad.

And on the same argument, but counter, people are capable of stretching out 5-10 hour games for much much longer by exploring, or just looking at the backgrounds and graphics or what not.

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KumaTenshi29

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@blueinheaven Name me 5 games that go on for much longer than 10 hours without padding then. That aren't RPGs as well. BTW, multiplayer counts as useless padding.