Shadow of the Eternals Kickstarter returns with Metal Gear Solid voice actor

David Hayter signs on to voice lead character in upcoming Wii U and PC game; new crowd-funding campaign asking for $750,000.

Precursor Games today relaunched the Kickstarter campaign for the Wii U and PC game Shadow of the Eternals, the Canadian developer's spiritual successor to Eternal Darkness: Sanity's Requiem.

The company is asking for $750,000 to get the project off the ground, lower than the original Kickstarter's $1.35 million target. At press time, more than $13,000 from over 300 backers had been received.

The game's original crowd-funding efforts, through Kickstarter and its own website, were shut down last month over "new and exciting opportunities."

One of the most prominent features of the new campaign is Metal Gear Solid voice actor David Hayter, who has signed on to play the lead role of detective Paul Becker in Shadow of the Eternals.

He provided the voice work for Snake in Konami's iconic franchise and will not reprise his role in Metal Gear Solid V: The Phantom Pain.

Shadow of the Eternals is a single-player, third-person action adventure game with horror elements that is said to span 8 to 10 hours. It is in development using Crytek's CryEngine 3 for the PC and Wii U, and the PC version will be DRM-free.

Gamers can vote for Shadow of the Eternals through Steam Greenlight today.

The Shadow of the Eternals narrative begins when Becker is called to Louisiana's Pleasant View Hospital, the site of a recent gang massacre. Two individuals--a suave businessman and a rogue-like biker--survive and have no recollection of what has transpired.

Players will interrogate the individuals, who are out for each other's throat. And in doing so, the story will travel back in time to Hungary 1610 at Csejthe Castle, home of serial killer Erzsébet Báthory. Gamers will control multiple playable characters throughout the course of the game.

In terms of gameplay, Shadow of the Eternals features historically accurate melee and ranged weapons for combat, as well as magic. Exploration and interaction with the game environment will also be centerpieces of the experience, the developer said.

"With the drastic change of the video game industry in the past decade, crowdfunding is the only avenue to help create a game similar to Eternal Darkness," Precursor Games said. "When we created the first game, we wanted to do something truly different in the horror genre, and with our fans and contributors we will do something exciting once again. Help us make history and create Shadow of the Eternals, a spiritual successor to a game that truly deserves a follow-up."

Late last month, Precursor Games developer Kenneth McCulloch, 42, was arrested on child pornography charges. The studio was quick to distance itself from the designer, with CEO Paul Caporicci saying that McCulloch is "no longer affiliated in any way" with the company.

Shadow of the Eternals is scheduled to launch by October 2014. For more, check out GameSpot's interview with Precursor Games founder Denis Dyack.

Written By

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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Discussion

104 comments
da_chub
da_chub

They could strike up a deal to put Eternal darkness on wii u vc and use that money to fund this sequel. I'm sure that would bring in more $ then kickstarter.

Immortallix
Immortallix

Colonel? Metal Gearrrrrrrrrrrrrrrrrrrrrrrrrrrr

lostn
lostn

I'm a bit skeptical to be honest. They originally wanted 1.5 million just for episode 1 of a 12 episode series. It would fund episode 1 and sales from episode 1 would fund episode 2 and so on until the end.

Now they're only asking for half as much money as before and it will fund the whole game (they ditched the episodic format) not just a single two hour episode. How are they able to offer more for less? Did someone else help fund the rest, if so, why weren't they able to fund the whole game? 

If they don't successfully hit their target this time, they're finished. If you can't raise even 750k then there is not enough interest and it's a flop.

lostn
lostn

I don't trust Dyack. You guys can fund his game. If it turns out to be good, I'll just purchase a copy.

LJNkickstarter
LJNkickstarter

David Hayter FTW! now im getting interested with this game. Hope he wont use the same voice as snake. Resemblence maybe.

devild0ogwhite
devild0ogwhite

I wonder if there's really enough interest to fund a kickstarter campaign for this game.  The first, if I recall correctly, didn't sell well at all despite mostly positive reviews.  I would really like to see this work out though, the first was brilliant imo.  Mostly because of all the awesome "mind fuck" moments.

B-boy
B-boy

i whish konami remake silent hill and true sequel to silent hill 5

telaros
telaros

they re-opened the Kickstarter. I am pleased. I don't know about you but if you're a struggling WiiU owner and want to support gameplay that includes story modes and cutscenes, go get your $20 (while they last) reservation for Wii U copy (I got the PC DRM free copy) and just wait.

Hell, if any of you people have ever bought a Season Pass before at 30 bucks then you can afford 20 for a full on copy of a game!

This is NOT a brand new Kickstarter. This is the CONTINUATION of it. It is the original Kickstarter.

Zloth2
Zloth2

Didn't we just do this??  Come on guys, no means no.

hadlee73
hadlee73

Apologies if someone has already said this, but here's a bit of useless trivia. Did you guys know that David Hayter actually did voice acting for Eternal Darkness: Sanity's Requiem too? It was just bit-part voices, but still kind of cool.

EDIT: Oh nevermind, they mentioned this on the KS page already, lol

Redsyrup
Redsyrup

Word to Hayter: You're a great talent. Don't feel pressured by the community to play this roll as Snake. It's a new character so feel free to work your magic.

hadlee73
hadlee73

Apparently a PS4 version is one of the stretch goals (because this development team are one of the officially licensed PS4 devs). I might be interested in this, if I can ever get over the last two Kickstarter scams I got burned on.

poptart28
poptart28

There are probably many good people working very hard in order to make this game a success. I would hate to see this game fail because there was one bad apple involved with it. This person has been dealt with by the authorities. Why did the news editor have to add this story that is totally unrelated to the headline above.

 Many people are depending on the kickstarter to succeed so that they can continue to feed their families. Adding this bit of terrible, unrelated news further possibly dissuading folks from supporting the kickstarter was totally uncalled for. Certain trolling individual from Gamespot, please stop crapping on anything related to Nintendo and just focus on reporting the news at hand. Thanks

sale985
sale985

David Hayter, yes!!!!!

KumaTenshi29
KumaTenshi29

I see they at least pulled their heads out of their asses somewhat with taking away the episodic bullshit from the last time and intend to deliver a FULL game instead.

Fuzzy-Ninja
Fuzzy-Ninja

@liandrikonflict If you had followed the campaign at all you'd know that this was addressed again and again with some very valid points. Instead you're happy to believe hearsay from a poorly cited article on the internet. Do some research and stop being a troll...

blueinheaven
blueinheaven

@telaros You want this game because you're a struggling Wii U owner?

By the way lots of games have story modes and cutscenes but Wii U isn't the best place to find them that's the console for 'icons' jumping up and down on everything with bright colours i.e. it's for kids.

devild0ogwhite
devild0ogwhite

@hadlee73 Cool little fun fact, people like me who don't do KS would have never known that lol. 

sanchango
sanchango

@hadlee73 what happened? I'm curious, did they make to their goal and decided, "NOPE, WE'RE OUT! LATER SUCKERS!" Kind of like that or they just kept asking for more money?

Or is it something entirely different?

Redsyrup
Redsyrup

@sale985 Just pledged 50 bones for the Audio Supporter Package. Hayter sealed the deal.

blueinheaven
blueinheaven

@KumaTenshi29 Yes the full 10 hours hardly epic is it? It's an expansion basically, er, without the full game coming first.

Naylord
Naylord

@NightFox313 @Naylord Yea that's likely where I'll play the game. Loved Eternal Darkness; one of my all time favourites

Naylord
Naylord

@hahamanin @Naylord Yea I had Eternal Darkness on the Gamecube and it was one of the all time greatest games. Though the gamecube was an excellent console with great exclusives so it was worth buying. I'd rather avoid buying a Wii U if I dont have to. (luckily this is on PC so I'll probably play it there)

KumaTenshi29
KumaTenshi29

@blueinheaven Nothing wrong with ten hour games. Games do not have to be padded with 40 hours of pointless crap that's just doing the same side missions or fetch quests over and over again. 10 hours of ACTUAL story based gameplay is quite good.

blueinheaven
blueinheaven

@KumaTenshi29 @blueinheaven I don't want to switch that's the point I want to be in control. In Tales I feel I'm in control of one character and have others around me that mostly don't do what I set them up to do unless I switch to them.

That's fine in turn based, in real time it's boring. It all happens so fast I don't even care what the others are doing they may as well not be there.

KumaTenshi29
KumaTenshi29

@blueinheaven Because your companions in Fallout do whatever you want?

 The best Tales games allow you to switch to anyone you want, at any time, to control what they're doing. Even the ones that don't, it's still far more engaging than Fallout. 

Fallout - point, click, dead. Point, click, dead. 

Fallout has many good things about it, combat is not one of them. It's clunky, boring, and never changes at all. It's much like Borderlands, which I also quite like, but the combat just becomes boring, especially if you break the game. 

Although using infinite powerhouse weapons is fun, when you do it for too long, it just shows you have very bland the combat is. 

 

blueinheaven
blueinheaven

@KumaTenshi29 @blueinheaven Combat in Tales is pretty much out of your control while three 'allies' do whatever they feel like doing it.

Have you played the Tales games? Combat in Fallout I do what I like with whatever weapons I have.

I actually prefer turn based combat in RPG's. I hate real time crap which to me is fashioned for kids who demand action at all times every time.

KumaTenshi29
KumaTenshi29

@blueinheaven I think you fail to understand when someone is using a phrase such as "pointless" objectively. 

You hate the combat in Tales games, yet you like Fallout New Vegas.....

blueinheaven
blueinheaven

@KumaTenshi29 @blueinheaven I'm not hung up on it I just want it to be good lol. And often it is, you are the one who says it's 'pointless'.

Tales only has the 'pointless' stuff going for it, the combat fucking blows. Main story is always good though.

KumaTenshi29
KumaTenshi29

@blueinheaven I played through FFX the first time three times. I played through FFX2 twice. I'm getting it because I like the games. 

If you've played any Tales game, you've played them all.  

I quite like Tales, their stories and lore and backgrounds....you know, those things you claim I hate....are always quite interesting, and Xillia looks to be very good in those aspects. 

You're really hung up on the pointless crap that fills a game, yet you're decrying Tales?

blueinheaven
blueinheaven

@KumaTenshi29 @kalipekona Seriously, be selective.  Don't replay FFX it won't be any better in HD and it won't even BE in HD on a PS3. Tales of Xilia.. if you've played Vesperia you've played Xillia they're all the same.

blueinheaven
blueinheaven

@KumaTenshi29 @blueinheaven I could give you 50 games that last longer than ten hours but you would argue they could be finished in ten if you ignore the vast majority of content in the game and just stick to 'the story'.

Games are an experience they are not meant to be 'finished' for the sake of it though of course if that's what you like who am I to argue with it?

I am against short games that feel incomplete because they are shallow experiences and that is what you will get from a ten hour game unless the storytelling is superb and the delivery is immaculate and very few games reach these heady heights.

You don't seem to be interested in background and character development and rich lore or you would have and could have named 50 games that fulfill that requirement yourself.

Just accept that some people love to explore great games and delve into all the lore while they follow the main story even if for you that is all just padding.

Your way is not the only way.

KumaTenshi29
KumaTenshi29

@kalipekona I have this problem as well, my backlog is ridiculous, and I have Dragons Crown and Tales of Xillia coming in just over a week, then Kingdom Hearts HD a month after that, and FFX/X2 HD, and THEN PS4 and Battlefield 4. 

I much prefer games with actual stories and gameplay, and not tons of sidequest padding that involves doing the same damn things over and over and over again. Especially if they're tied to things you would need or that would help you greatly in the main story itself. 

KumaTenshi29
KumaTenshi29

@blueinheaven Pointless =/= not fun. However, in the scope of an actual game and the main story, they are pointless. And almost always involve doing things that you're doing in the main game anyways. 

So no, I'm not contradicting anything. If I'd said I'd hate them, sure, I'd be contradicting then. 

 I have no plans to get this game. Ever. I absolute despise this developer. 

My issue was with you and your attitude that short games, apparently, are not worth yours, or anyone else, money or time.  I challenged you to give me 5 games which go on for more than 10 hours, without padding, and you were unable to do so. I'm sorry this somehow offends you, that you were incapable of doing so. 

A game does not need to be super long, as kalipekona stated, to be good. It does need padding to be good. 10 hours does not equate to a game not being worth it. 

You need to stop basing whether a game is worth your money on the hours a dev says it will give you. A game could be 4 hours long, but be incredible, amazing, have a wonderful story and be deeply enthralling, and it will be some of the best 4 hours of your life....unless you have an attitude and outlook like yours. 

kalipekona
kalipekona

@KumaTenshi29 @blueinheaven 

I hate when some gamers act like all games should be super long. It's a trend that I hope dies. I don't want longer games. I want shorter games with excellent quality.

There are simply too many good games these days and I don't have nearly enough time to play them all. I would rather games get shorter and better-made, so that I can enjoy more games and really play them out to their conclusions.

If all games are 40 hour marathon games I am only going to be able to play a small handful of games each year.

Don't get me wrong, some of my favorite games are very long. I simply don't want all games to be that way.

blueinheaven
blueinheaven

@KumaTenshi29 I think you need to read back to some of your earlier comments for fine examples of poor wording. You have contradicted yourself repeatedly first saying sidequests are pointless in general sweeping statements then giving examples of why they are not.

"NPCs, interesting or not, are still padding. And having an interesting NPC does not magically make the sidequests differ from anything else you do in the story".

This quote sums everything you've said up. I'm going to be brutally honest. You need to stop playing videogames and instead read a good book or watch a good movie. 

From everything you've said games are not for you what with their annoying tendency to waste your time by taking you away from the 'main story'.

Fortunately,  the game you are championing with such ferocity has no intentions of wasting your time. There will be no padding and literally nothing outside of plodding through the plot till you reach its conclusion.

I hope for your sake both the plot and the delivery will be immaculate or you will be bitterly disappointed.


KumaTenshi29
KumaTenshi29

@blueinheaven Well I wasn't entirely sure what you were saying with that statement to begin with as it's poorly worded. But there are devs that are quite truthful about their games main core time, again, Remember Me being one of them. 

NPCs, interesting or not, are still padding. And having an interesting NPC does not magically make the sidequests differ from anything else you do in the story. Besides, "interesting" is a very subjective term. 

I have no issues with sidequests, as long as they're actually different from the main game and not something you would do in the course of the main game. Final Fantasy 7 and the Gold Saucer are a great example of that, extra stuff to do, that you wouldn't normally be doing in the main game itself or through the course of the story. 

Case in point, I'm playing through Sleeping Dogs right now. All the side stuff is things you do normally through the course of the game regardless, they're fun, but they're pointless and are simply padding to the game to extend its length. 

I love Tales games, which have some of the most pointless side quests in any RPG ever.  

I have no issue with games that take me from Point A to Point B. And I have no issue with games that pad the main game with pointless crap either, unlike yourself who apparently DOES have an issue with A to B games.  

EDIT - This is a small lie on my part actually, there is one game that I did not enjoy the A to B aspect of it, that's Final Fantasy 13. Those games are not supposed to be like that in the least. 

blueinheaven
blueinheaven

@KumaTenshi29 Well thank you for your sympathy but I feel you are more deserving of sympathy if you really believe ANY dev quotes the fastest possible time to finish their game as an indication of how long the game is. Not a chance in hell.

Fallout Vegas sidequests (like many excellent games) introduce you to interesting characters that take you on tangents far outside the remit of the main story. If you missed that, you haven't played the game you have 'skipped the padding'.

Sounds to me like you want a game that takes you from A to B and doesn't detract along the way and this one might be exactly that and completely right for you but don't in your arrogance dismiss people for pursuing 'pointless fetch quests' even when they give you examples that are anything but pointless.

Brilliant RPG's don't have pointless fetch quests, that' particular territory is exclusive to MMO's who more or less invented the 'padding' you so despise.

KumaTenshi29
KumaTenshi29

@blueinheaven  Because when you know exactly what to do, THAT is the very core of the actual game, so the fastest that it's possible to do it, is an actual representation of how long the game itself is, otherwise it's completely subjective and based purely on what the gamer themselves do in it. 

Having nothing outside of a main story, as I said, is not a bad thing. Remember Me is a great and wonderful game, there's hidden objects to find, but otherwise it's a point A to point B game, start to finish, and is an AMAZING game. 

Fallout Vegas sidequests are all fetch this, go here, do some stupid crap that you've done tons of times, or kill various enemies, which is what you do through the rest of the game. I'd call that padding. 

I LOVE RPGs, but I'm not naive or ignorant of what sidequests are, and what you're actually doing in them. 

The point is that most games, at their core and their actual story, generally only range 6-15 hours. Fallout Vegas actual story missions can all be done within 10 hours, easily. 

I feel sorry for you that you don't think a game is worth it unless it has you doing pointless fetch quests and what not. 

Lots of devs pad their game time by including everything you can do ASIDE from the main story. So  yes, quite in fact, they DO exist, and are actually the majority of devs today.

blueinheaven
blueinheaven

@KumaTenshi29 @blueinheaven You're talking about steaming through games to finish them or to say 'I beat it' on the internet (I will never ever understand why people rush through something meant to be enjoyed but oh well).

If the devs are saying 10 hours that's what you're going to get. They will say 40 if they are including things to do outside of the main game. It sounds like there IS nothing outside of following the plotline to its inclusion for this game.

You obviously don't like RPG's. For me, sidequests are not 'padding' they can be excellent when done well (Fallout Vegas as an i.e.). 

The developer who says their game lasts ten hours when given any excuse can say it's longer does not exist. Maybe you're one of these people who is happy to pay 60 dollars for a 10 hour game I'm not. The fact you can get this one for 20 is a big plus but I wont do it without knowing how it's going to turn out and will happily pay more when it's released if the reviews and reaction is favourable.

KumaTenshi29
KumaTenshi29

@blueinheaven Many action adventure games have RPG elements, hell, most anything has RPG elements these days. 

Because RPGs are almost always padded with sidequests and what not, and it's nigh impossible to substantiate any claims that the actual story based parts can go for 10 hours or more. 

 Silent Hill games can be done in under 10 hours, easily. All of them. Every single Resident Evil can be done within 2-6 hours as well, with RE6 being the exception, although it's not much over 10 hours with everything in it. 

My whole argument is that most any game, once you know how, can be beaten in less than 10-15 hours usually, which is what should be being compared.

So 10 hours of actual gameplay, is really not that bad. 

And on the same argument, but counter, people are capable of stretching out 5-10 hour games for much much longer by exploring, or just looking at the backgrounds and graphics or what not.

blueinheaven
blueinheaven

@KumaTenshi29 @blueinheaven Why are you discounting RPG's? I could name 20. This is an action adventure with RPG elements.

I can't think of a single good adventure game that's less than then hours apart from modern ones which screw you with 'episodes' for cash. This is following the modern prototype 'least amount of hours for most amount of money' see DLC for more info.

Call of Cthulu is similar to this and goes on for much longer. So did the original game that inspires this one. 

All the Silent Hill games are story-oriented and go on for much longer. Resident Evil also apart from 6.

Your whole argument rests on this game packing ten hours of non stop excitement with no padding which let's be honest is far fetched to say the very least.

KumaTenshi29
KumaTenshi29

@blueinheaven Name me 5 games that go on for much longer than 10 hours without padding then. That aren't RPGs as well. BTW, multiplayer counts as useless padding. 

blueinheaven
blueinheaven

@KumaTenshi29 @blueinheaven Great games don't need padding. How do you know you won't be doing pointless crap in this one? LOADS of brilliant games go on for much longer than ten hours without feeling like they're padded.

Not all RPG's are fucking Skyrim. Not all shooters are COD. Seek and you shall find.

This might be an excellent game for as long as it lasts but  it will need to be because 10 hours is NOT very long.