@gohangeorge @Godly_Kongming What has a higher chance of actually making a 'profit':
a) ballooning the budget to the point of needing to sell 5 million copies to succeed, while going after the same pie that the likes of Halo, Call of Duty, and even in-house titles have already nailed down solid
b) appealing to the same demographics that made the series notable in the first place and spend much less money going after a far less contested piece of the pie.
I agree, it's the exclusives that are built around the console's strengths that have my attention. People aren't going to rush to buy a new system to play uninspired ports of games they can play on platforms they already own.
OnLive is indeed a product ahead of it's time, but I also do not think that is it's lone problem.
The company seems to be suffering from a split personality marketing-wise, as their current model hasn't particularly endeared itself to either the casual or the hardcore gamer. They need to establish who this product is meant for and price/focus accordingly, and if they don't have the resources to begin establishing themselves as a main portal of gaming as opposed to a mere companion piece, the company needs to be sold to someone who does.
It will take time for the broadband infrastrucutre and the streaming business model to improve, and OnLive seems to be available at the right price for a bigger company like a Google or Microsoft to pick it up and polish until it's ready for primetime.
At this point with the team responsible for the NFL 2k series being long diabanded, my only interest now is for EA to release their talons off the NFL exclusivity license just enough to allow real names and teams for a proper Tecmo Bowl arcade update.
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