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KamikazeDonut

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Edited By KamikazeDonut

@angeloponekad: I was just about to mention CPT. The biggest factor for Capcom is timing with CPT, which starts in a few weeks. Personally, I don't mind that content is coming out later because future content is free, I will probably never touch the SP stuff and SFV is a long term-product/platform.

However, it's perfectly understandable for people to be mad about the barebonesness of the SP components of the game, especially when you have MKX which is jam packed with content from the start. Capcom should have held the game off for a year if they were so worried about screwing tournament organizers out of SFV and CPT.

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KamikazeDonut

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Edited By KamikazeDonut

@captenziltoid: I still don't see how getting rid of proximity normals is bad when the game supplements you with more command normals and target combos in their place. Just what is the difference between a controllable proximity normal and a command normal or a target combo? They all serve the same purpose, to activate a certain attack for certain distances, and you still have control over when you use them and you still have to position yourself to make the most of them.

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KamikazeDonut

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Edited By KamikazeDonut

@nayce54: He'll probably be in future DLC. For now, we'll have to settle for his sister.

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KamikazeDonut

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Awesome! The SS2 is one of the best PC games ever.

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KamikazeDonut

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@Bread_or_Decide: That remains to be seen. We still don't know how the economy of the game will work.

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KamikazeDonut

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@captenziltoid:

I don't see how removing proximity normals takes away from fundamentals. I played the beta and the game is all about foosties and spacing just like SF2 & 3. In past games, few characters had proximity normals and even fewer had actual use of them because they had better options. Proximity normals may be gone, but by removing them Capcom made sure that every button now has a utility for every character and included more command normals, target combos, many of which function like a proximity based normal would in any other game, only now, it adds more agency to the player by inputting the command instead on top of positioning yourself in the best place possible for it relying on the game to input the more favorable outcome. This isn't even including V-skills or V-Triggers, which can completely changes certain characters' options.

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KamikazeDonut

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@bojan_sokol: Doubtful it'll end up like Evolve. People play the hell out of Blizz games and the inclusion of free post-support will pretty much solidfy this game's life span.

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KamikazeDonut

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@ggaming72: This. Nothing about the game is dumbed down. The better player will still win. All Capcom did was ease up on the execution barrier and placed a heavier emphasis on SF fundamentals.

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KamikazeDonut

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@TightNinja: Noobs aren't going to just waltz in and destroy seasoned veterans. Players with strong fundamentals will always beat weaker players in SF it's always been that way.

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KamikazeDonut

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@Compact87: By lowering the execution barrier new players will now be able to spend more time learning matchups rather than spending hours in training just trying to do basic things.