However, not all academics share Stuckey’s opinion that video games should strive to be artistic. Miguel Sicart, assistant professor in game design at the Center for Computer Game Research at the IT University of Copenhagen, argues that game developers have no obligation to produce artistic products. “The mandate of mainstream developers is to make games that are fun and that sell,” Sicart said. “This doesn’t mean that they have to renounce making good games, but art challenges its spectators and users, and blockbuster games cannot afford to do that. Games should be fun and engaging. Art requires more than that. There is a clear trend towards making artistic games, but this is coming from indie developers.” Was anyone else angered and highly disturbed by this? I'm mean seriously, if he considers the gaming audience to be this shallow; why is he training the next generation of game makers? Where is his inspiration and passion? Something tells me this guy teaches analytical programing and got roped into game design b/c there were not enough professors.
Hyperion_1400's comments