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Hybrid3713

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#1 Hybrid3713
Member since 2005 • 25 Posts

lots of complaints about it not feeling like chaos theory I dont know why they are surprised considering all the developer videos that have been around

I thought the gameplay was very good but the graphics arent that great, I would say the 360 is starting to show its age but ME2 looked amazing as does halo Reach

dont think it will beat Chaos theory

gillri

Getting used to some of the changes in the controls was kind of annoying. And I feel that the levels lack the real detail that Chaos Theory and Double Agent had, to a degree. Having played it on all the difficulties that there were, the only difference that I found with the it was the accuracy of their shots. They didn't get any smarter as to where I was hiding. Mark and Execute seemed waaaaaay to easy to use to clear a room. I liked the ability to take out a room silently while isolating individuals in SC:CT, but in this it seemed like "drop on this dude, press y, kill 3 more instantly." It was cool, but I think that people will find this dumb on anything but normal or realistic. EMP seemed wonky too because it gives away your existence, and there is no strategic light-shooting to lure guys. Sonar goggles were a nice touch. My favorite addition was the cover mechanic, especially if it translates well into co-op. It just made moving around more fluid and quick, which seems to be the theme of this game.

I loved toying with enemies and feeling like the all-powerful Sam Fisher I want to be in other games. Taking out 12 guys in 25 seconds rather than 25 minutes was cool, but I hope that there are some cool setpiece-type battles to make this game worthwhile. I still play through some missions in SC:CT because they're still fun. I can't imagine clearing 5 rooms over and over is that fun. Then again, there's always Co-op.....