Fiscaldeal's comments

Avatar image for Fiscaldeal
Fiscaldeal

118

Forum Posts

0

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

@MooncalfReviews I wouldn't argue that your examples were made better by incorporating the "illusion of choice"; rather, I believe the outcry lies within games over-promising or over-hyping the impact choice plays on their narratives.

Avatar image for Fiscaldeal
Fiscaldeal

118

Forum Posts

0

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

Edited By Fiscaldeal

@XenoLair Think of a score as how the reviewer judges their experience with the game, rather than a weighing of the game's individual components. You'll find the system makes much more sense that way.

Avatar image for Fiscaldeal
Fiscaldeal

118

Forum Posts

0

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

Edited By Fiscaldeal

This may be the most well written game I've ever played. Consistently funny, insightful and surprising throughout.

Avatar image for Fiscaldeal
Fiscaldeal

118

Forum Posts

0

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

@MateykoSlam The Sony brand, OLED screens, and novelty... I guess?

Avatar image for Fiscaldeal
Fiscaldeal

118

Forum Posts

0

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

@xXl_z3r0_lXx @LittleMac19 Pokemon gives players many opportunities to limit themselves, thus increasing the difficulty. Try the Nuzlocke challenge if you'd like a hardmode.

Avatar image for Fiscaldeal
Fiscaldeal

118

Forum Posts

0

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

@PJthePlayer2 End of the day, Consumers want much improved graphical fidelity to justify the purchase of a next generation system. If that comes at the expense of FPS, then developers are willing to take the hit. A better looking game will simply sell more at launch if it doesn't have a big name attached to it.

Avatar image for Fiscaldeal
Fiscaldeal

118

Forum Posts

0

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

@Reuwsaat @PJthePlayer2 @Fiscaldeal I'd argue the interactivity of video games makes maintaining a high frame rate more relevant than a movie pushing extra FPS.

Avatar image for Fiscaldeal
Fiscaldeal

118

Forum Posts

0

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

@PJthePlayer2 @Fiscaldeal It's more desirable than having fluctuating framerates. Dropping from 60 to 30 is far more perceptible and distracting than a capped 30 is.

Avatar image for Fiscaldeal
Fiscaldeal

118

Forum Posts

0

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

@PJthePlayer2 @Fiscaldeal I would define smooth as consistent, and a game locked at 30 fps fits that bill. It may not feel as fluid as 60 fps, but it's smooth.

Avatar image for Fiscaldeal
Fiscaldeal

118

Forum Posts

0

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

If the framerate never deviates from 30 fps with that level of graphical fidelity, then I'm satisfied. A steady and smooth experience is most important in my opinion.