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EXile1a

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#1 EXile1a
Member since 2004 • 44 Posts

Buy and I'll never let them go!

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EXile1a

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#2 EXile1a
Member since 2004 • 44 Posts

Again I have fallen silence for a few days but Update 12 is in. http://www.kickstarter.com/projects/2079547763/jagged-alliance-flashback/posts

Great new they have confirmed that Chris Camfield is going to be advising the team, the man that was on the team for several JA titles and was the lead of Jagged Alliance 3 (that didn't see the light of day sadly).

Two modders have been confirmed to help the game be as mod friendly as possible. The creator of the Blue Sun Mod for 7.62 -high caliber- And a member of the 1.13 mod for Jagged Alliance 2.

This game needs to be made...

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#3 EXile1a
Member since 2004 • 44 Posts

new update: http://www.kickstarter.com/projects/2079547763/jagged-alliance-flashback/posts/470796

And it's filled with goodies. :)

What are they going to do with the weapons? What kinds of Ammo are there going to be? Weapon Mods Yes/No/How/Why?

AKA Gun Porn!! :D

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#4 EXile1a
Member since 2004 • 44 Posts
I really, REALLY want to see this happen, but if it's only bringing in $1k a day and 10k a day is needed, is this a realistic expectation to reach a goal that large with 22 days remaining? I've pledged, but to be honest as much as I hope it reaches its goal I have to say I'm a tad skeptical. MirkoS77
Just happy you pledged. Thank you for the support.
I've seen a lot of campaigns turn around and start getting a lot of money and I've seen ones stop getting money almost completely. It is possible. The biggest problem with this one is probably the developer. It's doesn't seem like they have made anything that great or impressive, and that's what will probably keep me, at most, pledging the amount just to get the game, even though it's my favorite genre of games and Jagged Alliance 2 is one of my favorite games. It doesn't help that they also don't have anything showing a demo or work in progress video of the game.Legolas_Katarn
Yeah that is the general consensus that they should have waited a bit longer to prep some more PR stuff. Some level designs made in the engine would have helped...
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EXile1a

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#5 EXile1a
Member since 2004 • 44 Posts

There is a Q&A session on reddit.

http://www.reddit.com/r/IAmA/comments/1df3so/iama_ceo_of_full_control_we_are_currently/

So if you have questions please join the conversation and ask your questions!

 

(30 April 2013) 20:00 Central European Time

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#6 EXile1a
Member since 2004 • 44 Posts

We've passed $100,000!!!

Update 5 has been posted and it concerns the story some new incentives and an Upcoming Q&A session with Full Control's CEO!

http://www.kickstarter.com/projects/2079547763/jagged-alliance-flashback/posts/466933

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#7 EXile1a
Member since 2004 • 44 Posts

Hoping it does well. I'd love to see a new (well made) Jagged Alliance.Legolas_Katarn

 

Any help is appreciated. Even if you can't pledge; spread the word, :)

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#8 EXile1a
Member since 2004 • 44 Posts

Guess the last jagged alliance flopped they did get to make a expansion i think..Did that team disband that made it..

Gladestone1


I don't think so.. Kalypso is still running around wrecking IP's. But they've stopped updating In Action because they think it is finished.

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#9 EXile1a
Member since 2004 • 44 Posts

Fair enough apologies for making the claim! D/w was following it as soon as I caught the news, looking forward to catching more details.skrat_01

Apologies accepted. :P

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#10 EXile1a
Member since 2004 • 44 Posts

A weak attempt to cash in on an old IP?  When has that ever happened in this industry?   :lol:-wildflower-

I know! :P I think it's very rude

With that said, I'm going to keep an eye on this and will, more than likely, end up kicking some cash their way.  The more turn-based games the better.

-wildflower-

I can't ask for more. :)