@Shielder7: Exactly, if developers don't want to lose money because of people putting footage up of a game on YouTube and ranting at how terrible the game is, perhaps developers shouldn't make terrible games. This is only about publishers being able to control what others see of their product before they buy it, which will negatively affect sales. I cannot tell you the number of times I bought a game because I saw a video review or a gameplay walkthough on YouTube and realized a game was better than initially thought.
It will sell about 2 copies on the Wiiu. Good luck with that.
Without Nintendo they would sell zero, and Bayonetta 2 would not exist.
@headninjadog said:I hate that female character games don't sell as well as their male counterpart's titles. There's nothing wrong with sexy witches at all!
This is a prime example of Almost Politically Correct Redneck. You intentions started out fine, but then you contradicted your intentions with an objectifying statement about women.
I'm honestly surprised they haven't already, I mean I don't see how this wouldn't be a win-win for both companies. Nintendo gains a new second-party studio and a few new exclusives, and Platinum now doesn't have to worry about funding their projects. I mean Nintendo is funding Wonderful 101 and Bayonetta 2, and they were the only people willing to fund those two projects.
well considering wii u is a last gen console, its sales should be slowing down.
when nintendo releases a console on par hardware wise as the ps4 and xboxone, then we'll talk!
Wii-U is part of the same console generation as the Playstation 4 and Xbox One. Generations are not defined by power, if they were neither the Dreamcast nor Playstation 2 would be part of the 6th Generation because the GameCube and Xbox were significantly more powerful. The Wii is part of the 7th Generation and the Wii-U is part of the 8th Generation. Period.
I doubt I will ever use all that space and if I do I will delete old shit to make room for new.....so difficult.
The problem comes from the fact that you are required to install games to the hard-drive. Really that amount of space isn't sufficient when a single video game can take between 25 GB and 50 GB of storage space. Having to re-install a game you want to play is a annoying to say the least, and in my opinion defeats the purpose of a console. Optional installs are fine, but mandatory installs on consoles are obnoxious.
@DarkGamer007: Remember how people got pumped up about a secret announcement by Nintendo at e3? Wii Fit Trainer has to be the biggest troll job Sakurai has done, the butthurt on the internet and the broadcasters is beautiful.
Wii Fii Trainer is awesome, though. This is not. It's like E3 all over again when Nintendo hyped up Retro's new game announcement and that game turned out to be Donkey Kong Tropical Freeze.
@nintendoboy16 said:@DarkGamer007 said:
C'mon Nintendo, you could have at least teased Zelda or something interesting. Revealing a playable character to a game that was already supposed to be released does not warrant your first VGA Appearance.
Didn't they say that Zelda was reserved for E3? Didn't they also clearly state that it was already going to be about a game that was already coming out for the VGX?
They did not say that Zelda was reserved for E3, and there was news stated by the damn host of the VGA's that the reveal was a "World Premiere", which typical implies that it is something new entirely. Really, people wanted to see something exciting, like a new Star Fox or F-Zero, a new IP, Zelda, or Metroid. Instead we got freaking Donkey Kong. That is two times within in the same year that Nintendo has trolled people with Retro.
My Nintendo collection since some of you think I'm a hater.
Nobody here thinks you are a hater, we just don't understand the logic of why Nintendo should develop video games for IOS because the install base is larger, despite the 3DS selling millions, and yet other video game hardware manufacturers like Sony and Microsoft should not.
@emgesp said:@charizard1605 said:@emgesp said:@charizard1605 said:
EDIT: Why just restrict this to Nintendo? The same arguments apply to Sony and Microsoft too. Everybody should develop exclusively for iOS! #ThankYouBasedApple
Different audiences. Sony doesn't have any issues selling PS4 hardware. Hardcore gamers won't switch to IOS devices to play games.
Nintendo doesn't have any problems shifting 3DS hardware. What now?
Sure, the 3DS is selling, but guess what. There are 500 million ios devices out in the wild right now. Nintendo would be way more successful simply being a software developer on IOS. Unfortunately, their pride is getting in the way of that. Again, nobody wants the Wii U. All those people who bought a 3DS would be more than happy to play those same games on an IOS device.
Sure the Playstation 4 is selling, but guess what. There are 500 million ios devices out in the wild right now. Sony would be way more successful simply being a software developer on IOS. Unfortunately, their pride is getting in the way of that. Again, nobody wants the Vita. All those people who bought a Playstation 4 would be more than happy to play those same games on an IOS device.
I wonder why Nintendo settled on the VGX for this supposed "big reveal." I mean, there always seems to be a lot of animosity towards the VGAs amongst gamers.
Figured they would've went with Nintendo direct, since they usually use that to substitute for the more mainstream public appearances and reveals.
The fact that Nintendo is appearing at the VGA's likely means a) they are announcing a game that will appeal heavily to the West, b) will appeal more to gaming enthusiasts, and c) it's probably something awesome.
I'm guessing Zelda, Metroid, or Miyamoto's new IP. Honorable mention: Star Fox.
I think it really depends on a few points I believe:
1) Is this the first time the game was re-released on a platform?
2) Is the original release of the game rare, or incredibly expensive, or exclusive to one region?
3) Does it offer significantly improved graphics or features compared its original release?
I would consider Earthbound "exclusive" to the Wii-U as the e-Shop release was the first time the game was released in Europe, the North American, and Japanese cartridges cost rought $200, and $100 used respectively, and Earthbound's only other release was for the GameBoy Advance in the form of Mother 1 + 2, but that was exclusive to Japan.
I would not consider The Legend of Zelda: Ocarina of Time 3D exclusive to the 3DS because despite the improved graphics and features, the game is not rare, was released for the Nintendo 64, Nintendo GameCube, and Virtual Console, and is essentially playable one way or another on the Nintendo 64, GameCube, Wii, and Wii-U, in all regions.
I'm still iffy on The Legend of Zelda: Winder Waker HD,as the game is not rare, but was only every released on the GameCube before being released on the Wii-U, features significantly better graphics, new features, fixed the gameplay issues with the original version, and a used, disc only, copy of the GameCube version will run you $40, just $10 less than a new Wii-U copy.
@R4gn4r0k said:@Trail_Mix said:
Definitely the name. Nintendo has a bad habit of naming things in a confusing manner.
For example, I remember when the 3DS first came out. For the longest time I thought it was just a DS with 3D capabilities slapped onto it. I never realized it was a complete upgrade hardware wise.
They even have commercials addressing the name confusion issue. lol
Haha, I always thought a Gameboy Color was just a gameboy that had color.
The ironic part of your post is that the GameBoy Colour WAS just a GameBoy with color. Both devices had the same hardware outside of whatever made the Colour in color. In fact some games like Link's Awakening DX could be played on either a GameBoy or a GameBoy Color.
I think after this generation Nintendo is going to attempt to merge their home consoles and portable devices into one single unit. Think the Wii-U controller but as it's own standalone device, with the functionality of gaming oriented tablet.
Also similar to this:
A device that would have removable controls so it could function like a normal tablet for multimedia purposes such as watching Netflix or reading e-Books, and then connected to a controller for gaming at home or on the go.