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Cypher21984

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I am not a fanboy of TSW, but I was beta testing the game in open beta. I have to say that this is not your typical MMO. The questing is over half the time unique compared to kill x monster.

There was some serious bugs at launch, with chat being the worse bug I ever seen for an MMO. Not being able to communicate with your group was horrible. Most of these bugs have and are being fixed.

As for comments on poor combat I don't see what's different compared to any other MMO. I never played GW long enough to see the AP system someone mentioned, but I find the Ability system very rewarding and almost addicting.

If combat was boring, I wonder why this game forces players to pay attention and always keep moving to avoid enemy aoe's. Relying on a saving dodge cooldown for a boss fight, is much more challenging; than pressing buttons until your agro on the threat meter is too high.

I have not played an MMO since final fantasy that had a combat system that was as challenging as instances in TSW. The difficulty in instances is much higher and rewarding than any MMO to date. If the group doesn't know how to fight a boss, or not geared right there will be a wipe. It can be frustrating, but once the group beats a boss it's very rewarding.

I read people complaining about an in-game store, and how it's wrong. This store only sells outfits and cosmetic items. No gear nor game play items can be purchased. I have always stayed away from p2p for the same reasons you mentioned, but this game doesn't have those problems.

The only game play issue I find annoying would be the movement, not the combat. Having to explain to guild mates that there are different levels of jump in an MMO is a poor design issue. This MMO actually requires a fair amount of platforming to complete quests.

I pre ordered TSW to test it out, because that's what is expected for a game designer. During beta I was not enjoying the game. I felt the game to lack content, and features.

Since the actual release and not being locked into the starting zone, i have found a game where once I max my skills, I can just save my design of character, and then create a new one without having to start over with level and gear. Playing a game without the need for alts is a great design.

Don't play or buy games based on any ones review. Use a review to see what people feel is a plus or minus for a game. I found out during my time at college, that there are different type of gamers. Even hardcore gamers have different ideas. Video games designs are based on grabbing a certain age and interest group.

TSW is a game created for adults who are tired of Barrens Chat, and ninja looters. In-fact I have hardly seen a negative comment towards other players, compared to other mmo's.

TSW is not for gamers who expect everything to be easy, and solutions pointed out to them without any trouble. Players should be happy quests can even be tracked and are easy to find the quest area.

It's sad when a game company tries to break away from making your average mmo, and is attacked for having combat that is similar to other mmos.