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Boddicker

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#1 Boddicker
Member since 2012 • 4458 Posts

@randomHALT said:
@Litchie said:

BL2 was released in 2012. What the hell have they been doing?

Borderlands the Pre-Sequel came out in 2014.

That wasn't Gearbox. It was an Australian dev under the 2K umbrella.

I think TPS improved on a lot of things from BL2, but it felt like a step backwards in some ways.

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#2 Boddicker
Member since 2012 • 4458 Posts

Any games where you can speed up/slow down time are NOT "real time" strategy games. Emphasis on the word REAL in RTS.

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#3 Boddicker
Member since 2012 • 4458 Posts

I hated both of them, though Dead Cells managed to hold my attention for a bit longer.

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#4 Boddicker
Member since 2012 • 4458 Posts

Big BL fan here, but the multiple playthrus needed FOR EACH CHARACTER got boring real quick as a solo player.

And Jesus, fix UVHM from BL2. Regenerating shielded basic enemies got old quick. TPS got that right atleast.

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#5 Boddicker
Member since 2012 • 4458 Posts

Hell no.

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#6 Boddicker
Member since 2012 • 4458 Posts

I know. PC master race' table scraps, but I hope it's a start of more PC centric genres on consoles.

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#7  Edited By Boddicker
Member since 2012 • 4458 Posts

Medievil PS1 remake
Medievil PS1 remake

Colony Wars PS1 remake
Colony Wars PS1 remake

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#8  Edited By Boddicker
Member since 2012 • 4458 Posts

EA? Thinking?

You do realize that the suits that make these decisions are not gamers, right?

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#9 Boddicker
Member since 2012 • 4458 Posts

It could only be more Russian if it had Adidas tracksuits in it.

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#10 Boddicker
Member since 2012 • 4458 Posts

@jaydan said:

When a revered dev screws up, that's when the toxicity of the gaming community bleeds out and they make it exceptionally difficult for these devs to have a chance at redeeming themselves.

It happened with Bioware and it happened recently with Bethesda. Good luck to these devs ever getting the respect back from the gaming community.

Bethesda lost all my respect when they dropped that steaming pile of poo, FO4.

Todd Howard has confirmed the ES6 and Starfield will be using the same Gamebryo/Creation engine that was ancient when FO4 launched.