BladeManEXE's comments

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BladeManEXE

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@nl_skipper: My problem is that a game teaser should have some kind of clear indication of what the gameplay will be like. Something this trailer lacks. If it's that early into the development cycle, I would think they should be working on getting a version of the game running before putting out a trailer.

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BladeManEXE

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Edited By BladeManEXE

You know, on it's own merits it's a good trailer/teaser. Great even. It's weird and creepy and draws the viewer in to wonder what, exactly, is going on.

But as a game trailer? It fails on the level of even providing an idea (let alone a clear idea) of what the gameplay is. Just looking at this, I can't even be sure who the player character(s?) is(are?). Am I going to be the business man with the baby running and hiding in a stealth horror game? Am I going to be the soldier guy commanding undead troops in a strategy game, or on the front lines in a shooter? It's just not at all clear in that department. And for games, that is the department.

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BladeManEXE

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@Thanatos2k: How can I "tacitly admit I was wrong" when I showed them that the definition they were using was incorrect? Running with they're invented definition, simply for the sake of argument, and showing that it doesn't hold up to their own claims doesn't mean I was saying I was wrong.

Higher resolutions don't improve the gameplay. In the best of cases, they only improve the visuals (if the work is put in). Going from, say 720p to 4K isn't going to improve the mechanics of the game (i.e. the actual gameplay). That was my point.

Is background music specifically being used to get people to buy the game? If yes, then it's a gimmick. If no, it's not a gimmick. It's really that simple.

Keep in mind this: I am not saying gimmicks, 4K included, are inherently bad. On the contrary it can be a good, even key thing. A system without a gimmick is a system with nothing to set it apart from the competition.

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BladeManEXE

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@crxuchilbara: Merriam-Webster definition of a gimmick: "a method or trick that is used to get people's attention or to sell something."

Nothing about adding to an experience. It's just something to get attention. And even if you were right about the definition, what exactly does 4K add other than "it renders more pixels"? It doesn't make the game run better, it doesn't make it play better. Even by your own definition, it's still a gimmick.

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BladeManEXE

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@Thanatos2k: A gimmick is essentially anything you use to attract attention to your product. That's what the word actually is defined as. If they're using 4K as a means to say "you want to buy this product for this," it's a gimmick. "Progress" and "gimmicks" aren't mutually exclusive.

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BladeManEXE

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@BrunoBRS: Honestly, looking at most games this gen versus last gen, I really wondering what tech they could have possibly needed. Unless they needed something physics based, a lot of characters/objects on screen, completely seamless areas, or something that required specific development tools that didn't exist yet, I don't really see much of anything that couldn't have been done ten or more years ago, with the only difference being graphics.

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BladeManEXE

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I honestly don't care what resolution a game is rendered at so long as:

a.) I can see what I need to see to play the game, and

b.) The framerate is stable and suitable for the type of game I'm playing.

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BladeManEXE

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Edited By BladeManEXE

I think one of the most consistently forgotten things on the subject of the cost of cartridges is that USB and flash drives aren't the same things as cartridges. Specifically, cartridges are read-only. USB/flash drives are read/write. And rewriteable media tends to cost a lot more than read-only. You can check the prices DVD-R or BD-R and compare them to -RW and -RE counterparts to see what I'm talking about. Here's what I found with a quick check on that front:

You can buy 100 DVD-R discs on Amazon right now for $20, but getting just 30 DVD-RW will cost nearly the same (or alternatively about $17 for DVD+RW) from the same brand, that being 20 cents per disc compared to over 60 cents (56 cents for +RW). Twenty dollars will get you 25 BD-R discs, while $12 will get you only five BD-RE discs (less than a dollar per disc versus more than two), again comparing within the same brand.

Additionally, there's the probable advantage of picking the size you need to help lower cost. Look at the DS and 3DS cards: they had multiple sizes in a relatively wide range. The DS cards ranged from eight to 512 MB. 3DS cards start at 128 MB and goes up to eight gigabytes. It wouldn't be surprising to see a similar, though larger scaled, range for hypothetical NX cartridges. Smaller sized cartridges would obviously cost less than the bigger ones. Basically, what I'm saying is that if a developer's game is 14 GB, they only need to pay for, say, a 16 GB cartridge rather than a more expensive 32 GB or 64 one.

And of course, there's the advantage of faster load times than discs can offer, making mandatory installs unnecessary. That cuts down on the wait time to play a game and reduces the space on the hard drive needed for physical games to updates and DLC. Multiple plusses on that front.

Yeah, they'll probably be at least somewhat more expensive than discs. But it's not bad all around, certainly not so much as some people make it out to be, and there are other advantages to cartridges on the consumer end.

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BladeManEXE

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@csward: "3 dungeons that are reused 3 times each"? What? No, there aren't. There are seven separate dungeons in the game and a couple of mini dungeons. There's one dungeon you have to return to once for plot reaons, and you basically just run straight to the back of it then, but that's it.

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