I agree that we, as consumers, have responsibilities as well and have said as much. I don't totally disagree with your view on violence: only on the whim that more and more contexts can be added purely for gratuity sake (and I have written such). Violence and sex sell, but to what extent do we as consumers say enough is enough? I think the Walking Dead is a great example of violence done right, where these people are relying on violent acts to survive, which also plays on the fear aspect and drives home the point. Ni no Kuni handles violence in a different way and also treats it as a way to survive in this alternate world. I think as the technology advances, more and more games should point out the consequences of such actions. I don't mind the gratuitous violence in its current stage, but I'm afraid of where it can and may lead to.
@Kevin-V @SavoyPrime I will say the demo was frustrating, as it pushed you into combat without the proper tutorial and didn't show off enough RPG elements, unless you made it to the town within the half-hour it gave you. It does show off the graphics and translation, though :)
@CrossFire312 'Tis a bad scoring device. Lest anyone else comes up with a better system, we're stuck with it. Nary a person seems to come up with something better though. ... I think that covered it
Bad_Gamers83's comments