The perfect puzzle game for those with masochistic tendencies...

User Rating: 3 | PQ: Practical Intelligence Quotient PSP
PQ: Practical Intelligence Quotient is a puzzle game for the PSP with an interesting premise: You move your character through a 3-D digitalized environment and perform various tasks to solve problems and reach the exit within a given time limit. And while this sounds like basic, brain-stomping fun, it turns out that it's anything but enjoyable.

The game falls short of expectations due to technical, game design, and level design errors that cause the game to feel cheap and frustrating, especially at the higher levels of difficulty. It's plagued with bad camera angles, a limited field of vision, and the inability to move the camera into position and keep it there so you can actually see what you're doing. There are even times when you can't see what's five steps away from you, which is important when you realize some of the puzzles require you to predict the movements of other A.I. characters in the game. All of these issues cause you to make literally irreversible mistakes.

Another problem is the time limit itself. In the early going, it's not such a big deal that you only have a couple of minutes to complete the puzzles, as they're simple. But as the puzzles become more complex, and there are more things that need to be accomplished, it becomes difficult to complete everything in the given time frame. This could have been offset if your character would move at a decent pace, or you were given the option to run, instead of walk, through the levels. Instead, your character walks at a very slow, controlled gait throughout each level which is not only frustrating, but boring.

Many traps are strewn throughout the levels: You can accidentally push a block the wrong direction right off a platform you're standing on, find yourself caught in a security guard's flashlight, or push a block up an escalator and get it stuck there. Once one of these events happens, your only option is to start the entire puzzle over again. This means that if you're almost at the end of a fifteen-minute puzzle, all of your hard work is now erased. As if this wasn't enough frustration, the countdown timer does not reset with the puzzle, and you normally do not have enough minutes left to run the entire puzzle a second time.

With all of these errors in mind, you would think that at least the puzzle designs themselves would be creative and well thought-out. Unfortunately, the game doesn't even accomplish this task well. You can spend ten minutes reaching the a certain point in a level, only to realize that you picked up the wrong box to bring with you or grabbed the wrong weight for a scale. Your only option at that point is to go back and get it or, again, reset the whole puzzle, which becomes nothing more than an exercise in tedium…especially when you consider that there's no other way to obtain the information you need other than actually reaching that particular area.

While the game does allow you to go back and replay certain levels, only the levels you completed within the time limit are available for play. And the only way to unlock the still closed levels is to play the entire game all over again, which is only torturing yourself after all that the game puts you through. It's hardly enough fun to play the game all the way through the first time.

So if you're a puzzle-style gamer with masochistic tendencies, I highly recommend this game for you. All others should stay as far away from this game as humanly possible.