Finally! An NFS Installment that ACTUALLY feels like a like a Racing Game!

User Rating: 7 | Need for Speed ProStreet PS3
It's funny how Need For Speed made strides up until NFS6 Hot Pursuit 2 with the realist physics and "Gradually" breaking away from a racing game which felt "Purely Arcadey" then took a jump back with the introduction of NFS7 Underground, personally I thought NFS was the crappiest installment of the series. Then "Open Environments" were introduced to NFS along with bigger better ways to deck out your beast. Then brought back cops (with a "Vengeance") making NFS a bloody good racing game. The thing I loved about the new series was that you had a "Story-Driven" single player career mode to all the Underground Chapters. Now NFS XI: ProStreet...
A game's first impression comes from the Demo...
And I tell you what, ProStreet's Demo made a good first impression!
This is what caught my eye...
The "Reality-Factor" has been "Re-Injected" back into Need For Speed better than it ever has been before!
With the "Missing" Damage physics put into this game... ProStreet surprisingly gives Papyrus' NASCAR Racing series a run for their money (half-way down the quarter mile and that's all she wrote) when I was expecting that from EA's NASCAR 08!
The controls when played in manual feel less "Arcadey" when you actually have to SHIFT into Reverse rather than holding break.
Other than impressive sight 'n' sound and online multiplayer for nexgenners, that's about all NFS XI has got running for it. Having watched the official GameSpot review...
If a crappy-looking SSX On-Tour styled flowchart campaign is what awaits me...

I gotta agree with the critics on this one... It's soulless

Here's a follow up for ya'z...

Renting the Retail Version now, it's good but lacks great deal...

The "Reality Factor" is the best it's ever been throughout the entirety of the NFS Series. The damage physics and probably the control "Mechanics" (Manual Clutch Mode especially).
The "Sight 'N' Sound" on HD... Again, the best yada yada yada...
Other than that there is no "Real" story to the career mode like the Underground / Most Wanted series. Basically the career mode is arena where one can sharpen their teeth and acquire stuff for real arena of the game... Online.
Need For Speed (XI / 11): ProStreet is nothing more than a game simulating "The Olympic Games for Hoons".
But for those looking for a game by EA that even comes close to rivaling Papyrus' "Legendary" NASCAR Racing series.
On the Quarter and Half Mile Drags... ProStreet would leave EA's NASCAR 08 on the starting line with a blown engine. In say... ProStreet does a better job than NASCAR 08 in offering a game that is remotely capable of giving the NASCAR Racing Game Series "A run for it's money".
Now how would NFS: ProStreet stack up against NASCAR Racing's best installment (NR2003)?
On the Quarter Mile ProStreet would more or less be on par.
Half Mile is a different story...
ProStreet would make it half-way keeping level with NR2003, but it's gonna blow after half-way and be left for dead by NR2003.

To make the awesome Need For Speed game would be to take "The Best" of "Everything" throughout the "Entire" series (from NFS of '96 to 2007's ProStreet).

It could have been better...

From what I here Burnout Paradise leaves Need For Speed for dead!