NBA 2K12 - Most Satisfied Seeing it in Shredder

User Rating: 1.5 | NBA 2K12 PS3
If you spent the money, you're searching for a reason not to break it. Every day I play this game reminds me why I never want to see it again. Good graphics (for basketball). Good motion (real life-like unless it's in a game). The Code couldn't be worse. I'm watching my player run past the opponent in a recorded move that I didn't inspire. Here's the scenario: Opposing team takes out the ball. My player is on station on the opposite side of the court. He dribbles down, I pick him up, move left, move right, he passes. I stay on him. I'm playing defense on my 4/5 o'clock on his ball side; between the player with the ball and my player who's going to get the ball. When the pass comes (and I'm touching him) I press steal. The opponent gets the ball, and I'm in a recorded move that takes me 1 and 1/2 steps past the play, and he runs in for a quick 2. (Fake) The jump/block, when trying to grab at a lob pass, the ball is already in the receiving players hands, when the recorded move starts, my players is doing some stupid lookup, reach and miss move. By time my player lands; my opponent is 4 steps away and closing in on a dunk. (Broken) The scoot move on defense when you're getting screened? Your scooting through the screen (at a snail's pace, when the game finally registers your moving the joystick), the opponent changes direction (your still in a recorded scoot), gets the lob under the basket, and your player is completing the recording. (Horrible) The recorded moves are so lame. Before anyone says it, yes it's because the reaction, quickness or awareness are related to acquired attributes... Blah, blah, blah...
Respect the level of play of NBA Players. If not them, respect the player holding the joystick. The idea of using 'delay' to delivery skill variance is weak and frustrating. These points are learned at the elementary level, they may show up on court when NBA players are not watching the game. Not really an issue for a computer nerd staring at a huge TV. (It's not realistic) One more thing. A players orientation is off the basket primary, secondary is where the ball is, third where he is related to his opponent, fourth where his opponent is in relation to out-of-bounds. On defense his back is to the basket unless he's behind the ball, regardless of where his man is. It suffers me to no end to see my man flipping stance because he passed his opponent's half way mark. Stop switching the player's stance. I can move him myself. Associate stance change if I'm using my arms in that direction. I won't face my arms to my back. Use that as a stance change check.