One party too many.

User Rating: 4 | Mario Party 8 WII
Mario Party just sunk to a whole new level. As in any other Mario Party, you run around the party boards, throwing dice and landing on different spaces. It's just chance, with no strategy whatsoever, and it's always been a multiplayer experience. To be honest, it's often the party boards that let down mario party games, but at least the minigames were fun. The main problem with Mario Party 8 is how it tries to take advantage of the wii remote. In one minigame, you must shake the wiimote as fast as you can. Wow, so... fun. In other, you must control a chimp by flicking the wii remote, but controls are largely unresponsive. And some other minigames don't use the motion capabilities at all, and are just plain boring. It's needless to say playing on your own is terribly boring. Multiplayer isn't much good either, but at least it's slightly better. Just like any other Mario Party game, Mario Party 8 also features a 'story mode'. This is often actually fun because at least there's a goal to actually do something, unlike party mode. Except in Mario Party 8, it's terrible. Chance plays a bigger part than ever before, especially since minigames aren't even included in this mode. At the moment, I'm stuck on Boo's Haunted Hideway(and always will be beacause I've sold the game). Here the rooms are in a random pattern every time, and you don't know where anything is. There's alwaya a Whomp blocking a doorway somewhere, which requires you to pay coins to him to get past. Except once, the design was so bad, there was no way to get enough coins to pay Whomp, especially because of the 'no minigame' rule. There was only one coin space, so it took too long to possibly even get one star before the time ran out. This is the 'fun' you have in Mario Party 8.