This was well developed to look just like the style, format, and structure of a GBA game.

User Rating: 10 | Frogger's Adventures: Temple of the Frog Advance GBA
This game is awesome. First let me start off by saying it looks just like the style, format, and structure of a perfect GBA game. It wouldn't work on any other system. This game provides pure fun and entertainment to gamers of all ages. It suit my video game taste. It is what I have always wanted to play, and it is the type of video game that was right for me. Its genre is what a lot of video games are lacking this generation. That is platformers. They started out in 2D but then moved to 3D (no, this game is 2D) and looked even better and more exciting, but we haven't really seen that many platformers nowadays because they have stopped making them since RPGs and shooters came along, took over, and dominated this current generation of video games. Frogger's Adventures Temple of the Frog is indeed nostalgic and old school, and is very similar to Super Mario Bros 3, except only a lot easier in comparison. There are five worlds. Goblin Caverns, Ancient Ruins, Sea Town, Sky City, and Temple of the Frog. Each world has two areas and a boss battle. The first area has you collecting three elements, and the second area has you collecting five elements. In Goblin Caverns, you collect fire elements. In Ancient Ruins, you collect earth elements. In Sea Town, you collect water elements. In Sky City, you collect wind elements. In Temple of the Frog, you collect green temple elements to form all the elements together and use the power of them against the final boss.

Each world is filled with enemies and obstacles that block your path and can be tough to be get around. Enemies are cleverly placed and can be gathered all together moving in the same constant repetitive position and direction and starting over again when they finish, and this can be insanely difficult to maneuver past as they make way for some dangerous tight spots requiring skill, patience, and accurate hops that do not lead to the touching of these enemies. Such as with dolphins in sea town or bats in sky city. Obstacles are also cleverly placed and must be avoided by steering clear of them. When you move out of the way, there may be another same obstacle coming your way, so you have to keep moving and find an empty spot that you can stay on to move to the next part without getting hit by these obstacles. Sometimes, you must move out of the way of these obstacles while also hopping to and from moving or falling platforms, which makes it equivelently hard as the clever placement of enemies. Such as with boulders in Ancient Ruins. You must also collect a certain number of coins to get into both areas of the last world, Temple of the Frog.

One major complaint about this game is that you can't attack enemies. If you touch them, you die. There could have been weapons that you can use to attack and destroy enemies, such as swords, fireballs, ice crystals, or guns that shoot bullets. It would have made the game a lot more fun and easier. Coins could have been used for other purposes such as spending them in a shop to buy power ups, extra life, new weapons, or being given the ability to upgrade weapons to make them stronger and more powerful. Using coins to get into the Temple was kind of a stupid idea. Nevertheless, this complaint does not take away the enjoyment or fun of the gameplay. It is still entertaining and it will more than likely satisfy and please you if you love platformers. Another major complaint of this game is that it was way too short, and a super fun game like this needs more levels. But since you are collecting the four elements wind, water, fire, and earth, there really is no way to make it longer since there are no elements left. I love the fact that you have to collect all the elements in order to move on to the next level and that you can collect coins. Without elements or coins, this game would feel half empty. The elements and coins were also easy to find and the number of coins you needed to get into the Temple were very low. This is a positive thing because if the elements and coins were placed in harder locations and if the number of coins you needed to get into the Temple were higher, Frogger's Adventures Temple of the Frog would have been a chore, not a game. That would have been too frustrating. I get extremely stressed with difficult games and scream when I lose, but I am more than glad that this game made me stressed from difficulty rather than from having to look for the elements and coins and having to go back to previous levels to collect more coins.

This game is very hard the first time around and may take you up to three hours, but on the negative side it is very easy the second time around and you will be able to zip right through it in fourty minutes. After the second time, the game gets boring and there is no reason to play it any more. But all video games are like that.

The graphics are awesome and the worlds look great. I guess it really depends on whether you're playing it on the SP or the regular GBA. The SP has brighter light and looks better on it. On the regular GBA, however, it kinda sucked and looked bad. The music is lovable, memorable, soothing and pleasing to the ears, and sounds beautiful. It could not be any better and needs no improvement whatsoever.

The boss battles are unique but lacked the originality of what other boss battles from other games include. You are not fighting the boss or using any of its weapons against them. Instead, you are just dodging obstacles and then if you do this in enough time without being hit, a switch or something will open up for you that you can press and it will drain some of the boss's power. Like in Ancient Ruins. Or if not that, the switches are alerady open for you and all you need to do is go to the correct one and press it to drain the boss's power while trying not to get hit and burned by fire. Like in Goblin Caverns. Or if not that, there aren't even any weapons. You are just like solving a puzzle with swiches to untie ropes and release a submarine like in Sea Town, or there are still no weapons but instead of a puzzle you are in a race with the boss to collect the most gems three times, like in Sky City. This all felt empty and was not the way I expected the boss battles to be, but they were still fun and awesome even though they lacked the originality of using the boss's weapons against them.

Overall, Frogger's Adventures Temple of the Frog is pure gold, from gameplay to graphics to sound, and Konami did a splendid job in making their mascot star in one of his best games. If you are a new or casual gamer who is looking for a simple, fun, nostalgic game, then this is for you. This game will quench your thirst and satisfy your craving for an old school platformer on the GBA. Hardcore gamers many want to skip out on this one because they may find it to be too easy. However, new or casual gamers will find the game to be a diffcult challenge the first time around and will take them a great deal of time. This game truly is outstanding and is indeed a work of art that is enjoyed when played. The fun gameplay of it outweighs the few minor complaints enough to give it a perfect 10, and I mean minor. I mean, it's not anything extroardinary, but it is still a great game. It deserves to be played by anyone who owns a GBA or SP.